I had an idea where either active and/or passive racial abilities would be tied to the class selected. This way even if you have multiple Paladins in a party if they are of different races there ar
Orcs&nb
Orcs should get a get a general a duration reduction to being slowed, stunned, rooted etc. All the physical CCs that impede movement.
I don't
I don't think Rangers necessarily have to use nature magic. That could be the area for Druids. Rangers are typically scouts or simply people who want as little physical contact with with cities and
The lor
The lore can really delineate why certain races have not been or cannot be trained to become one or many of the classes. If we are to follow the current lore written about humans and the Sacred
Racial
Racial abilities are a reflection of lore because of the history of that race and the remarkable peoples that express their skill or talent for something over multiple generations. Every MM
Beast-tracking quests could be Ranger exclusive - with unique gear drops, melee weapons or armor that only Rangers get.It's cool that you mention professions. I'm guessing you mean fletching as Ra