Alright, 10 playable classes - Warrior, Paladin, Mage, Priest, Ranger, Druid, Witch, Pirate, Assassin, Necromancer.
Today's question is, which of these 10 classes will be the most suitable for the Human Race in your opinion?
Will the Humans be the pillars of the holy faith, thus being the best Paladins and Priests? Maybe everything in their hands is a deadly weapon, making them the best Assassins and Warriors?
Let's discuss!
The lore can really delineate why certain races have not been or
cannot be trained to become one or many of the classes. If we are to
follow the current lore written about humans and the Sacred Order, then
humans would be heavily opposed to any necromancy - because their
previous civilisation was completely overrun and destroyed by undead
corruption. As enemy NPCs we could see human necromancer but as a part
of the Sacred Order and children of the Gods of Order the dark arts
would be antithetical to human creation. Necromancy is the manipulation of death and the dead. Human would find it revolting to pervert bodies with fake life.
The classes that definitely fit are Warrior, Priest and Paladin.
The
Ranger is a good fit for a human character that for one reason or
another prefers the outdoors. Rangers could be the human agents who
scout, patrol and gather intelligence beyond the kingdom's borders for
months or years at a time. These people are resourceful and use every
advantage to avoid capture and harm. These Rangers prefer to be away
from the melee and use range weapons and traps to hinder and
incapacitate threats. Beyond the kingdom's borders there is little help
save for some well trained companions perhaps.
The Pirate may fit as the naval counterpart to Rangers. They explore distant lands, find treasure and establish contact for trade with other lands perhaps. They bring a lot of wealth for the human kingdom.
The Mage has been a classic human character for many games. It does make sense for humans to be able to tap into other magics as a favoured creation of the Gods. In the same vein Druids could be a human path if druidism is a distant exotic form of magic and not a separate force.
For the sake of race balance the Witch and Assassin would not be an option, along with Necromancy as I've explained before.