Scars of Honor is a 3D Stylized, Fantasy Massively Multiplayer Online Role-Playing Game, and at launch will be completely Free-to-play, without any pay-to-win factors. There will be a shop, but it will be strictly cosmetic (without any convenient items, like exp boosts, storage expansions, weapons, and armor, currency, etc.). The developer and publisher of the game is Beast Burst Entertainment.
After choosing one of the 8 races (Human, High Elf, Dwarf, Bearan, Orc, Undead, Infernal Demon, Gronthar) and a class corresponding to the chosen race (Warrior, Paladin, Mage, Priest, Ranger, Druid, Witch, Pirate, Assassin, Necromancer), the players will be taken to the world of Aragon where two factions “The Sacred Order” and “The Domination” are in a constant battle between each other.
The players would be able to do whatever and go wherever they please because of the open-world model. The main goal of the players will be making their way to level 50 doing quest-like content, Dungeons, and Raids along the way.
Scars of Honor will be heavily social and almost everything will require a party of more than one person to complete.
The Dungeon mechanics will be scaling with the player's level, changing every 10 levels, so this way the players will have to return to previous zones and there won’t be any useless content.
Some of the features the game will have are an Active Weather system, Character housing, and personal address, Bounty hunts, Massive-scale wars, Guild wars and questing, and many more.
The community of the game is also heavily involved in the making as the slogan of the game says “FROM the Community, FOR the Community!”
A true example of an MMORPG project that brings the player’s ideas and dreams to life.
We all have that one game we love and play, but something is always missing? Well, that is what motivated the creation of Scars of Honor.
It all started several years ago with the idea of making a game where there is no lack of content and on the other hand, it’s not overstuffed.
The founder of the project first started by releasing a Facebook page with a wallpaper, logo, a brief description, some character models, and the ambition of making something unique.
After receiving big amounts of positive feedback and many followers, more people joined the team and started working alongside him.
Fast forward to about a year ago, the project has a fully functional Website, half of the character models are done, a pre-alpha map, and a fully optimized game core.
That takes us to present days where the project has investors involved, a company has been formed under the name of Beast Burst Entertainment, and a very own workspace for the awesome people to gather and work their magic on the project.