I was thinking to include a racial advantage against an opposite faction race, but only advantage against one race. That way avoid a high percentage preference on the community and choosing your ra
I would like to discus the Meta Mechanics of pve. There are different ways apply a meta in a MMORPG, for example:
WoW: establishes their Meta through each content patch. Changing best top dps
In english:
I think each raid should have no more than 3 bosses and the duration of the whole raid is maximum 1.5 hours without wipe.
I remember when I play WoW Wotlk expansion an
I was thinking the idea of having a specialization inspired by Gerald from Rivia saga. Its a short range Witcher (melee) that drinks a black flask and becomes extremely agile, also has sign based m
Se me ocurrió la idea que hayan habilidades de multiples elementos (agua y fuego, rayo y agua, etc.) que tengan habilidades o daño notablemente más fuerte que las habilidades de un elemento. Per
Warrior
Warrior, mage, ranger, paladin, priest, pirate.
I like
I like the idea I proposed in this post: https://www.scarsofhonor.com/community/sharePost/4016
I think races should have 3 to 4 racial abilities. One passive, one active, one for c
-Let's say I'm a Demon and I'm in the arena with my party, will I be forced to attack only humans
-Won't that make players prefer to play a certain race just because it suits a certain class bett
Bulky version of ranged mage:
I think there must be