Okay, a very interesting "Captain America" playstyle is being formed for the Warrior :D
Sounds different, I can totally imagine that ;)
You can look at God of War 4, Kratos Shield agressive Fighting skills and perks were very fun to play, Shields do "Stunning" damage that once the "CC" bar is filled, the enemy will be stunned.
Greatswords, hammer, mace, sword, axe, shield, etc. Every type of melee weapon and for tanking something like a greatshield (big and heavy shield).
deberian poner como armas tipo guantes de metal y sus ataques y skill sean entorno a ello
They should put metal gloves as weapons and their attacks and skills are around it
hachas, dagas, mandobles, martillos, mazas , escudos , lanzas , espadas vikingas, espadas anchas , guillotina , horca de batalla
Buenas tardes.
Pues siempre he pensado que estaria bien que las armas del guerrero no tuvieran limitación, es decir,, que pudiera utilizar cualquier arma.
Las armas deberian tener asociadas y en los talentos del guerrero igual un tipo de bufo o debuf.
The daggers could give double attack and critical
Como por ejemplo.
Las espadas de dos manos más critico o del daño del critico.
Espadas a 1 mano doble ataque.
Mazas de dos manos un stun largo y de 1 mano stun mas corto pero con más provabilidad.
Las hachas como las mazas pero con un desangrar en lugar de stun.
Las dagas podrian dar doble ataque y critico
Google transla.
Good afternoon.
Well, I have always thought that it would be good if the warrior's weapons had no limitation, that is, that he could use any weapon.
The weapons should have associated and in the warrior's talents the same type of buff or debuff.
For example.
The two-handed swords more critical or critical damage.
1-handed swords double attack.
2 handed maces a long stun and 1 handed stun shorter but with more chance.
Axes are like maces but with a bleed instead of stun.
The daggers could give double attack and critical