Perhaps the Necromancy class can have an abillity to turn 1 person into stone for a short durration? Maybe he can summon a sircle of sharp bones in an AOE around himself to damage other players?
I think Necromancer should be able to resurrect for a while after receiving lethal damage but resurrect as a ghost warrior or as a shadow warrior and fight for 5 to 10 seconds, and then die. Necromancer should use illness and diseases because dead bodies rot and spread disease. Also Necromancer should be a summoner of undead creatures that instead of summoning one pet indefinitely it should summon many pets for short amount of time, and dealing great damage means keeping maximum number of summons as much time as possible (pets like zombies, skeletons, etc.). It would be great if necromancer have mechanics with the summoned pets (maybe while pets are fighting or with the bodies they leave when die), something like explode a body and create diseases and stun, consume a body and restore health, consume a body and buff the party (including pets), consume a pet to summon a better creature, etc.
Remember not to confuse witch with necromancer, necromancer use necrotic magic, while witches use demonic magic. In other words necromancer plays with dead elements while witch sell her soul to a demon and use element taken from hell.
I will propose 3 specializations, 2 dps caster and 1 dps mele.
Dps caster full dmg: Summoning creatures and while they are active use shadow damage spells. ( maybe frost spells to slow)
Dps caster sticker: Diseasses and prejudices, damage over time and being able to take out some small creature
Dps mele: A mixture of the above, being able to take out small creatures, some damage over time spell and shadow damage abilities for the sword and frost to slow
Hello, Diablo Immortal just was released, and the Necro skills look nice, you can check them for a bit of inspiration, I like the concept.
They have 3 "specs" (you can combine Skills however you want) pets, AoE corpses and Support/Tank.
Yes I'm already level 51 xd
Hello Everyone,
I would say that the skill I would love to see the most is being able to summon undead but of a certain type depending on the corpse used. For example, if you killed a beast you shouldn't get a humanoid skeleton, probably a beast-type skeleton. Also, if the creature you killed doesn't have an skeleton, aka- slimes or plant type monsters, you could receive something else.
Another nice addition would be that the level of the summon is related to the level of the creature killed, so you would have to change your summons from time to time to keep up with the level of the area. Also, would be nice if you could select one type of undead (single unit) to be your companion that levels up with you and have special characteristics, for example, if I choose a skeleton mage it could evolve to become a Lich, or a skeleton warrior that could evolve into a Death Knight...
I think necros have a lot of unexplored areas that would maka a great class!
Hello Everyone,
I would say that the skill I would love to see the most is being able to summon undead but of a certain type depending on the corpse used. For example, if you killed a beast you shouldn't get a humanoid skeleton, probably a beast-type skeleton. Also, if the creature you killed doesn't have an skeleton, aka- slimes or plant type monsters, you could receive something else.
Another nice addition would be that the level of the summon is related to the level of the creature killed, so you would have to change your summons from time to time to keep up with the level of the area. Also, would be nice if you could select one type of undead (single unit) to be your companion that levels up with you and have special characteristics, for example, if I choose a skeleton mage it could evolve to become a Lich, or a skeleton warrior that could evolve into a Death Knight...
I think necros have a lot of unexplored areas that would maka a great class!
I think that's a great idea, pets depending on the corpse used to rise them, great idea!
Sorry it was a mistake
Last edited: 2022-06-13 01:24:29sorry it was a mistake
Last edited: 2022-06-13 01:24:51I've always taught about necromancers summoning dead mobs that THEY killed.
Section 1---------For example: Killing 3 mobs, casting the 'rising the dead' skill on them (adding luck mecanic to the skill, 1rising success =>CDgoes 1/3 ,2 rising success =>CS goes 2/3, 3rising success CDgoes 3/3)
Section 2----------then you can also add some balance in this, example: (I rised succesfully on normal mob, then my minion has 85%-95%% of his stats; i rised succesfully one mini-boss i get a minion with 50%-75% of his stats, i rised succesfully one boss i get a minion with 25%-30% of his stats) . then you might do some other balancing with conditions like only summon bosses /mini bosses with ability 'rising the dead that can rise X normal mobs.
Section 3---------You may also add purchasable ingame currency pacts/contracts/scrolls; What i mean by this is when a necromancer player finds a special mob or set of mobs (lets say 1goblin 1skeleton and 1mini-boss orc ) then he can buy 3 scrolls to make a permanant contract with them wich makes him summon them without having to go kill them or farm them each time. we can do common scrolls for normal mobs, rare scrolls for mini-boss, ancient scrolls for boss. maybe even make scrolls stack in inventory in case the player has several tactics or sets or customizations for his gameplay flexibility.
Section 4----------Maybe also play arround a set of skills that interacts fully with those summonnings, example : a skill for commanding them to : ATK , Deff, AGRO, Folllow , Retreat . Maybe sacrifice a mob for health or mana or dead power (either the mob vanishes or get on CD if under contract). Maybe also add a loyalty system for mobs under contracts (they dont want to follow you when you sacrifice them X times). Adding a TP mecanic for retreat or ambush or even obstacles.
Section 5------You can also do minions formation that depends on the set of minions you have summoned:
example; you have all orc type minions or a special mixup of races/classes/elements of minions. Lets say you have a set of ORCS then you can have the skill ‘Bone Cage formation’: you make from the orcs bones a cage, if enemies are trapped in, they get feared and poisoned from the miasma emanating from inside your cage, and then you can only summon those minions again if you kill X mobs. You can also have a mix of water element and fire element minions wich gives you a ‘mist’ formation : your water minion and fire minion charge on the enemy and explode dealing AOE water and fire elements after 2 secs a mist emerges that can heal and have movement speed and CC immunity while enemies get confused and poisoned from the miasma that traveled through the mist etc…..
Section 6------------ A necromancer plays with death, why not make him interact with dead players. he can semi-revive players and give them a second chance
example: the warrior of the group died, the necromancer has 5 seconds to activate his skill 'nocromancer pact'; where he revives the warrior, the warrior has all his skills but can only live if within the 20seconds he gathers enough life force through kiling or damaging, if he does, the warrior stays alive for Xminutes (depends on the skill 'necromancer pact' power or lvl), within this time, the necromancer enjoys the warriors life getting drained and converted to mana/death power, until the warriors die for ever :C .
Section 7--------------Because necromancer is the death symbol, letting him die normally isn't enough sense to me, why not make him this:
when he reachs 0HP, the passive 'Beyond death' activates,wich makes him consume death power or mana instead of hp to live , his skills dont consume anything but cd gets a little bit longer. if he can make his death power/mana to full, he gets half his hp back and 0 death power. To make him worthy of his reputation.
The most important skill for necromancer is the raise of the deads: Skeletons, lichs, golems...
The use of the live and dead and the bones in some spells and rituals, for damage of buffs.
idk about melee skills, rarely does the necro hit up close, summons do all the dirty work.