Buenas a todos, mi idea acerca del armamento para el nigromante, sería el uso de una vara de una mano con una calavera en la punta, que solo tenga la funcion como vara magica, para el levantamiento de los muertos y un escudo de huesos para la mano izquierda.
Por otro lado, indicar que mi opinion es que el nigromante pueda disponer de diferentes tipos de criaturas de acompañamiento como son esqueletos guerreros, arqueros o magos y conforme se avanza en el nivel, que se vayan haciendo mas potentes, hasta acabar en golems de sangre o dragones de esqueleto.
Las magias sean debilitar, succionar vida y que la vida de la criatura vaya ligada a la del nigromante.
Hi team! Yeah i think scythes is a must for the necromancer, perhaps he could cast a spell on a skull and throw it on the ground to summon something up from the dead?
I would love multiple types of specs for the necromancer, each with a specialization to really hone in on the different weapons they would use.
Tank / Death Knight spec - Swords / Shields, Sickle / Shields, Axe / Shield etc. Maybe a 1h weapon specialization in the talent tree
Melee / 2h + Support spec - Scythes, 2h swords, 2h axes. Has evil weapon buffs and some support in a way of a heal based on their damage done to all party members within 10ft of the target (10s on a 2m cooldown).
Caster spec - Staves, Scythes, Grimoires, Wands, Orbs, Skulls. Includes some buff spells such as mana regen to their party like a shadow priest in wow tbc (but not as extreme). Should have spells like call of the dead, raise skeleton archer, raise zombie etc.
-EN ESPAÑOL-
Al fin al cabo un nigromante creo que podría llevar como dije armas de huesos, ya sean espadas con un mango de hueso, bastones con huesos, cosas así, todo eso dependería de la clase que lleváramos, pero la conclusión es que lleven cosas relacionadas con la muerte y demás.
-IN ENGLISH-
After all, a necromancer I think could carry as I said bone weapons, whether they are swords with a bone handle, wands with bones, things like that, all that would depend on the kind we carry, but the conclusion is that they carry things related to death and so on.
Shotgun.
20 characters.
un baston con una calavera
una espada pesada con una calavera en el centro y dos cuernos
un hacha de una mano de hueso
una daga con forma de guadaña
una espada que su fila sea una corriente de energia
For melee necromancer i would like to see: axe in each hand, two handed swords and scyth, all of them with bone and bat cosmetics. Maybe for for melee necromancer some bone or obsidian one handed swords.
For caster necromancer: wand, skulls imbued with dark magic, staves with skulls and scyths. And maybe an obsidian or bone dagger, both with a red gem.
Last edited: 2022-02-16 19:49:12hello, it would be great if a specialization, the necromancer summons a pet, the pet absorbs damage from the owning player and summons apart as a spell hordes of skeleton warriors and archers and hordes of zombies in one specialization, there may be another necromancer specialization that can absorb the player's life to heal cast darkness spells summon demon spirits that when killed, a player can absorb their energy to deal damage
hello, it would be great if a specialization, the necromancer summons a pet, the pet absorbs damage from the owning player and summons apart as a spell hordes of skeleton warriors and archers and hordes of zombies in one specialization, there may be another necromancer specialization that can absorb the player's life to heal cast darkness spells summon demon spirits that when killed, a player can absorb their energy to deal damage
there is a post for necro specs https://www.scarsofhonor.com/community/post/3311/necromancer-45-specialisations?page=2#post3335
Vodoo Dolls and Shrunken heads should be the iconic necromancer weapons. To inflict pain and death and summon the dead from afar or to then curse targets for each melee attack with these weapons would be a cool concept.
EDIT: I change my mind on Vodoo Dolls. Dolls should be the witch's weapon. Not Necromancer. The necromancer would be the summons counterpart to the dark magic. Wheras Witches are the curse and debuff class.
The ideal would be to have 3 slots for weapons...
Necromancer: can place wand, grimoire and a caponic vase
Paladin: Hammer, Shield and Holy Book
Priest: Mace, shield and holy symbol (or holy book)
Ranger: Bow or Shotgun (2H), two crossbows or two pistols or two daggers (swords 1H)