Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Hi again team! I believe a good Assassin need to be mobile, so maybe a low coldown slide or a fast run. A short invis with maybe som poisen that you can aply on blades.
I imagine an assassin being fast, a skill that increases attack speed and a dodge skill to avoid at least one attack would be interesting.
Arts of poisons, dagger mastery, shortsword mastery, smokebomb, POCKET SAND, Backstab, Choke... they are so manys we could imagine.
virotes o flechas que ralentizen , venenos , explosivos , tranquilizantes y estados alterados
The best skills for the killer will be all kinds of skills for high mobility for short distances and stealth skills. But these abilities are ridiculously banal. Therefore, I will try to name the most interesting or funny abilities and describe their work. It would be interesting to see what an assassin can do if he is surrounded by a group of enemies. For example, he can control the direction of flight of the knife. Controlled flying knives it sounds interesting. Another interesting thing would be the ability to transform into one of the small elements of the landscape with the possibility. a sudden attack (of course she has a long cast so that she is not abused). The skill of turning into a puddle of water for a couple of seconds (all fatal attacks on you at this time are misses. not counting fire-type attacks) the rollback is long. Creating additional hands for the assassin so that he can temporarily use more weapons (if there is no weapon or it is not specially selected, then two powerful blades are given into the hands, but they can only be attacked once, then a long rollback). Also, an assassin may have an additional stat in the characteristics window (acting), this stat affects the deception of NPCs and some intelligent monsters. A control skill is possible that stops the enemy and if he has very little hp left, this skill will finish him off. Creating a double that can be controlled (I don't know how to arrange it yet, I wouldn't mind if someone suggested a solution to this problem).
Hello everyone, the assassin should have in my opinion, smoke bomb, invisibility, and small stuns.
he could also have, venomous strikes, shadowsteps, stealth. this would make him quick and discreet when attacking his opponent
skills that cause the enemy to bleed seems to be good.
Greetings
I'd like stealth, venom, smoke-bombs, thorns (abrojos), cut-castings, stunt, sprint.
See you later
I think should have poison, interrupt for casters, flashbangs grenade (the enemy lose the targeted player and blind the player screen for a while), smoke grenade, mobility skills (sprint, shadowstep, return to previous location, etc), stealth (only can be cast out of combat and I think should last more than 30 seconds), something to evade or deal with weapon damage (like evade with % chance for a while, a debuff that makes the enemy to miss the next X hits, reduce attack speed, etc.) and add skills that gives assassins advantages from getting out of stealth (stun when getting out of stealth, deal more damage when getting out of stealth, gain resistances for a while when getting out of stealth, debuffs, sleep one enemy while getting out from stealth, etc).
The idea is to have an agile and sneaky character who's principal advantage is the surprise element.
Last edited: 2022-01-30 14:10:18