I would like several things but I think the most interesting would be for cities to have a real stock of products, food, materials ...
These products would come every X time in wagon mode along the roads of the game and when arriving in the city the product would be added. What use would this have?
Imagine a city siege from another faction, imagine the defending team trying to defend the city and running out of resources to create potions or other things because the other team is destroying their acquisition sources.
It would be necessary to try to escort those wagons that could only be destroyed on certain maps or in certain circumstances (Under attack on the city) so that they were not always out of supply by trolling players.
He had also thought of a system in which players could manage cities through political positions, thus having to redirect money towards defenses, trade, expand attack units ... Giving it a more RPG touch, the position could be of the guild leader who at that time it has the advantage over the other guilds in that area.
Imagine an attacking faction that could plant a real camp at the city gates and that these gates can be closed to try to maintain the attack while reinforcements come from other cities, at the same time food and resources are running out while from outside pressure is applied and the city leader has decided not to invest money in palisades.
Call me crazy if you want, but I love these things.
I would like several things but I think the most interesting would be for cities to have a real stock of products, food, materials ...
These products would come every X time in wagon mode along the roads of the game and when arriving in the city the product would be added. What use would this have?
Imagine a city siege from another faction, imagine the defending team trying to defend the city and running out of resources to create potions or other things because the other team is destroying their acquisition sources.
It would be necessary to try to escort those wagons that could only be destroyed on certain maps or in certain circumstances (Under attack on the city) so that they were not always out of supply by trolling players.
He had also thought of a system in which players could manage cities through political positions, thus having to redirect money towards defenses, trade, expand attack units ... Giving it a more RPG touch, the position could be of the guild leader who at that time it has the advantage over the other guilds in that area.
Imagine an attacking faction that could plant a real camp at the city gates and that these gates can be closed to try to maintain the attack while reinforcements come from other cities, at the same time food and resources are running out while from outside pressure is applied and the city leader has decided not to invest money in palisades.
Call me crazy if you want, but I love these things.
This sounds very good indeed, while I was reading it, I imagined the battle at "Helm's deep" from LOTR, and scenes from the Vikings tv series.
My only concern is, that in GW2 you have WvW and there you have these kinds of sieges, but no one is doing them properly, and it is a cool feature, but stays unplayable.
This sounds very good indeed, while I was reading it, I imagined the battle at "Helm's deep" from LOTR, and scenes from the Vikings tv series.
My only concern is, that in GW2 you have WvW and there you have these kinds of sieges, but no one is doing them properly, and it is a cool feature, but stays unplayable.
I want to contribute my lone wolf mentality.
I love clans, but not mega clans, super alliances of hundreds of people.
The problem many times to enjoy these MMOs is that they force you to be in strong alliances to be able to go and kill x boss, to be able to get x equipment, and you have to kill him between 100 characters.
I would love to be able to do things by myself, with my character, or with a couple of friends, go to places to explore, with missions or without missions, just because there is a bug there that throws I don't know what that can help you build I don't know what else.
And I do not care if it is very hard, that it takes me three months to get things when a super alliance can do it in a couple of hours.
But I want to have the opportunity to do it !!!
My way of seeing MMO games are more solitary than the rest, I understand that these games are not designed for people like me, who like to go in small groups, at their own pace, avoiding wars and pvp.
Will this be the game where I can live those sensations of freedom and opportunities?
I started playing WoW in Vanilla, but with every expansion and increasing anti-customer decisions they lost me over the years.
I like the basic WoW controls because you can play it laid back thanks to the tab target system, but it still feels 'tight' and responsive in fast PvP/E action.
I hope you don't have any kind of ingame shop. No, not even cosmetics. Earning new equipment should mean something to you and the players seeing you with it.
Give players a goal like best in slot items they have to work towards to. Don't let them have to change all their gear with every new raid tier, patch or addon. Resulting in more meaningful item progressing and less power creep.
Buy to play would be perfect, but I'll also pay 5-10$ a month to play the game, if it has me hooked.
Be careful of power creep! A max level character should not be 100x stronger by default. Equipment should increase stats and resistance, but shouldn't make the player immune to lower level player.
Even a lvl 1 character should be able to kill a max level character, if they are AFK for 10 minutes.
No cash shop please.
Housing would be awesome. Maybe buy land in designated places in the world, where community driven cities can thrive, or just buy houses in existing cities.
Not too many hard CCs. It's not fun at all, if you can't play your character for many seconds in a fight. If you want to balance fights to be longer, add more defensive/reactive skills. This increases the skill ceiling in PvP fights, while lowering the barrier of entry in PvE situations.
Make players use their defensive cooldown in normal Open World fights. 1 enemy shouldn't be a problem, but still deal significant damage to a character, if the player isn't careful.
Don't do walls of quest texts, instead make it dialogs or at least monologs, players can click through. Voice acted would be mega awesome, but definitely no priority at all.
All in all, more interaction with the world and influence on the world by players. Reactive content instead of the good old kill and fetch quests.
Hope you like my wishes. But criticize away, if you don't like something.
Looking forward to your work. :)
Siento que ultimamente los mmorpgs mas importantes no prestan tanta atencion a la parte mmo del juego, me gustaria jugar un mmorpg donde las guilds sean un lugar fisico dentro del juego y no una ventana simple con un par de menus, que este sea un lugar donde juntarse con los compañeros para pasar el rato charlando o jugando algun mini juego. Tambien me gustaria un sistema para que las guilds puedan crear distintos eventos como carreras en monturas, concursos de transmog, busqueda del tesoro, etc.
It would be great to have mini-games in the taverns, sounds silly doesn't it? But imagine that guild that has to prepare their raid instead of being bored in their respective cities, they go to the nearest tavern and spend their time there with some minigame (Blackjack/tic tac toe/drink game).
The taverns are always underused and it's a shame as it really enhances the RPG element (remember it's an MMORPG). I don't know if here you will do like in wow classic, that factions don't understand each other, please, put commands like /chicken /spit and those that generate hatred between factions.
Also it would be GREAT if there were hidden quests, I don't know if you know it, but in wow classic there is a quest, where in the human zone of level10 (after hogger) there is a chicken. If you make a macro and you put /chicken all the time in front of it, a new quest exclamation will appear and it will ask you for a sack of feed, which has a farmer (it costs 10 copper), you give it to him and when you complete the quest, the chicken becomes your pet and from then on you can summon it and go everywhere with your chicken.
These are the things that make videogames magical, the secrets, the mysteries, the discoveries, and the going off the beaten track.
It would also be nice, missions to explore x place and that is with complicated jumps or use x skills to make your way.
You can do a lot of things!
Siento que ultimamente los mmorpgs mas importantes no prestan tanta atencion a la parte mmo del juego, me gustaria jugar un mmorpg donde las guilds sean un lugar fisico dentro del juego y no una ventana simple con un par de menus, que este sea un lugar donde juntarse con los compañeros para pasar el rato charlando o jugando algun mini juego. Tambien me gustaria un sistema para que las guilds puedan crear distintos eventos como carreras en monturas, concursos de transmog, busqueda del tesoro, etc.
recuerdo cuando uno queria jugar a videojuegos de aventura para vivir una aventura , ahora queremos juegos de aventura para charlar en un bar con amigos o picarnos con las monturas, esto de los mmo cada vez esta peor jaja
Nice ideas there, sitting still while casting is a bit boring for sure, and I think that it can be done to move and cast, but to have consequences if you do that.
For the "powering up" spell, it's interesting for sure.
Maybe it could be implemented a system that allow you to be able of cast some spells at the same time standing or moving, but maybe those spells cast time, could be larger if you decide to cast while moving.
Siento que ultimamente los mmorpgs mas importantes no prestan tanta atencion a la parte mmo del juego, me gustaria jugar un mmorpg donde las guilds sean un lugar fisico dentro del juego y no una ventana simple con un par de menus, que este sea un lugar donde juntarse con los compañeros para pasar el rato charlando o jugando algun mini juego. Tambien me gustaria un sistema para que las guilds puedan crear distintos eventos como carreras en monturas, concursos de transmog, busqueda del tesoro, etc.
Siento que ultimamente los mmorpgs mas importantes no prestan tanta atencion a la parte mmo del juego, me gustaria jugar un mmorpg donde las guilds sean un lugar fisico dentro del juego y no una ventana simple con un par de menus, que este sea un lugar donde juntarse con los compañeros para pasar el rato charlando o jugando algun mini juego. Tambien me gustaria un sistema para que las guilds puedan crear distintos eventos como carreras en monturas, concursos de transmog, busqueda del tesoro, etc.
Same as L2