I would not like you to enable it since it would be better if those tools came with the game and that it would be safer for it. There are many games today that do not allow it for the same
I think it would be more useful for the community to contribute to the development of the interface. If there was a way to contribute that code in a way that it could enter the core of the game passing through the appropriate filters, something similar to the github pull request.
I understand the overhead of that, but it might be a good way to keep track of what addons exist and control how they work so that they don't modify the game in a way you don't want.
English version:
It's simple, why to put third party add-ons when you can do it for yourself. I mean, you as game developer can put your own add-ons and people can just put it or not in the options. So if you want to put an add-on to advise when a boss is going to hit the ground with an abilitiy or whatever the add-on is... is better for the community to put your own add-on on the launch of the game and saving us for downloading an external and maybe dangerous programs. It's my opinion.
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Versión en español:
Es simple, ¿por qué poner addons de un tercero cuando podéis hacerlo vosotros mismos?. Me refiero a que vosotros desarroladores podéis agregar al juego addons y los jugadores simplemente habilitarlos o no en la pestaña de opciones. Por lo que, si quieres poner un addon para avisar de que un boss va a pegarle al suelo con una habilidad o el addon que sea... es mejor para la comunidad añadirlo directamente en el lanzamiento del juego un addon hecho por vosotros que andar descargando programas externos que pueden ser peligrosos. Al menos es mi opinión.
Last edited: 2021-05-18 15:02:15no addons!
Veo a algunos diciendo que los addons representan un fallo del juego base y creo que estan totalmente equivocados... Los addons complementan partes del juego que los desarrolladores no tienen porque tomar en cuenta a la hora del desarrollo, un ejemplo claro serian los addons que gestionan la distribucion de loot en las raids, algunas raids usan DKP, otras LootCouncil y existen addons que ayudan a llevar esos sistemas loot mas facil sin que eso represente una falta en el juego base porque los desarrolladores no tienen que (ni pueden) colocar TODAS las opciones posibles para cada problema posible del juego y alli es donde los addons entran en accion. Muchos otros ejemplos se me vienen a la mente, tales como los addons que facilitan el trabajo de los healers en las raids o los addons que te ayudan en determinadas mecanicas del juego. Tal vez algunos digan que esto seria "sustituir la experiencia original del juego" pero ahi es donde radica el mejor punto de los addons, es que son opcionales, si quieres una determinada caracteristica que no tiene el juego base y algun addon la puede añadir, por que no hacerlo?
Seria muy bueno que ustedes los desarrolladores nos pudieran proveer los complementos como contador de daño, alerta para bandas, etc. Pero que no necesariamente estén incluidas en el paquete del juego pero que la podamos descardar de una pestaña de la pagina con las secciones correspondientes de cada Addon. Pero no esta nada mal que vengan de terceros exceptuando aquellos que puedan cometer alguna violación a las reglas
Google traductor
It would be very good if you developers can provide us with add-ons such as damage counter, raid alert, etc. But that should not be included in the game package but that we can download it from a tab on the page with the corresponding sections of each Addon. But it is not bad that they come from third parties except those who may commit some violation of the rules
Hola yo actualmente juego Wow desde draenor y como jugador de Wow y raider me parece que los addon ya sea para distribuir loot o cantar mecánicas de (X) pelea o boss son muy importantes así también como el de daño o curación para saber si tu desempeño es bueno o addons que son para juntar plantas menas, gracias a esos addons podes hacer rutas de farmeo y ayudan mucho no digo que tiene que ser algo que ustedes tienen que hacer pero estaría muy bueno tenerlos también conozco mucha gente en Wow que no usa addons como el dbm que es escencial para raidear ya que te avisa de mecánicas pero juegan tan bien o hacen lo que raid líder dice que no lo necesitan, me parece que tendríamos que tener la opción de tenerlo a quienes si los queremos.
😁
I agree with @all
Add-on can just be forget if you have a complete and customisable interface
See, I am of a different mindset. I understand the reasonings for not including addons. But as a developer and someone that likes to customize my information and how its laid out, I am a big support of addons.
I will use the example with Adibags in WoW. For the most part, it is a One Bag style addon. But it does something no other bag addon does, it creates categories and organizes the items in your bag based on those categories. In a game like wow where i have tons of items in my bags, between gear, consumables, quest items, crafting, toy items, etc. If it was all in 1 jumble, its hard to distinguish this. But this addon allows for that.
Lets say, Beast Burst implements such a bag for Scars of Honor. That's great. But then someone else will not like it, or want a normal bag. So they now implement 2-3 different variations of the same bag system but for different likes. And this is just 1 part of the UI. There are tons of things that make the game more pleasing for people, but they are different between people. Beast Burst won't have the people and resources to constantly maintain all the things people want out of a UI. That puts a huge burden on the team. Supporting the Core UI is one thing, but supporting every feature under the sun to the whims of their players is another.
Addons allow them to offload all the ideas and creativity of the masses to build addons. They can put limits into it to just be UI stuff, make it stricter than WoW and adjust over time. They can then overtime implement any ideas that become huge for the community into the core UI so that the addon isn't needed, but then they can see that as a positive investment because it will be needed by many.
Warhammer Online also had addons, similar LUA based ones like WoW. I actually wrote an addon for it. It was far more restricted than WoW, but still usable. There were a ton of great addons for it, but they were not game breaking and mostly UI based ones. and Warhammer Online had a very advanced UI position/customizability system. So they complimented each other well.
Long story short, I think addons are beneficial to the health of the MMO and the players, they just need to be designed and done right from the API standpoint.
Plus, addons will always happen, if not directly through official means, through Overlays and other injectors. So many MMOs have no addon support, yet have entire addon systems injected through DirectX wrappers and drivers. GW2 is a great example. It will be an ongoing fight that will just be draining for the Beast Burst team also. I rather they focus on making a great game and a great core UI, and let addons handle the rest of the customization and work.
Last edited: 2021-05-18 18:05:31