In guil
In guildwars 1 the emotes were pretty epic, they demonstrated what rank in PVP you were. It was extremely rare to see very high rank PVP (12-15) players, and they would show off with their co
That's
That's a really good idea. A lot of the time in MMORPG story lore you know who is the enemy is, unless there is some lame twist at the end that makes absolutely no sense. A little bit of mystery wo
It's de
It's definitely a good concept, I'm happy to be a solo player or party up with people. As someone mentioned earlier in this thread, it depends on your timezone and who is around... I can't think of
It's ab
It's about the convience of buying/selling items, people don't want to waste time spamming chat to sell/buy things, then meeting up with the player to complete the trade.
Why not
Why not multiple villains? For myself I do enjoy lore of a game more these days. But it doesn't have to be overly complicated, just easy enough to follow.