Good morning,
Greetings from Venezuela, full support and affection for the project.
Well in my opinion it would be positive to include certain things, for example:
1.-Implement a system from low levels, where the player can decide how to level up, that is, provide the user with various tools and not just Questing, for example, they can level up doing only dungeons, or battlegrounds or exploring and farming their professions (in case a World of Warcraft-style profession system is implemented) or grinding monsters, or participating in events. This is to give the user more freedom and do not sit in a mission loop to be able to climb to the maximum level, as this becomes a repetitive and boring cycle.
2.- I think that one of the best Questing system that I have witnessed is Runescape, usually each quest always tries to tell a story, be it long or short, it all depends on the context, length and importance of the quest, there is always a Justification of importance to the NPC who assigns you the mission of why he needs you to do it, not just kill 5 pigs and come back, or collect 5 plants and come back. Therefore, I think that the best way to implement the questing system within the game is to include a level-up system through missions which are associated and differentiated by maps and that contain a structure, what I mean is that each map contains its own story and that is related through interlaced mini stories between each NPC of that map. The purpose of all this is that all these stories or mini stories are finally associated with a main story which as a player you will discover the completion of the plot in the END GAME. In other words, in a nutshell, each map is a chapter that is part of a main story in a larger book.
3.- Implement a non-limiting player progression system in END GAME. In another post I proposed a mastery system through talents, an idea that the GM liked, you can see it through this link: https://www.scarsofhonor.com/community/post/720/devdiscussion-6-talent-trees?page=2#post953
I have to add and emphasize this point and we all know that one of the great defects of MMORPG games is that there is always a deadlock where your character has achieved the maximum equipment, the maximum level, the maximum of talents, etc, etc, etc and the only thing you connect for is to do the typical daily missions or help a friend who does not have the same progress as you or someone from the guild, that is, your character stagnates, no longer advances, What do most people do? Another new character is created, I am not very much in favor of this idea, therefore, I propose something that I would love to see reflected some day in a game and I hope this is it.
Because instead of there being a limitation for the characters, we implemented a totally new, innovative and separate system from the rest. That is, because not when reaching a certain point, where the player has already obtained the maximum level, and has unlocked all their levels of mastery and talents (This is explained in the post that I indicated above) is allowed to do a Quest called with the name, for example, The Birth of a Legend, which unlocks for your character a system of small passive bonuses that progress in an unlimited way as long as you continue playing that character, for example Bonuses to Life, Mana, Defense or To the Attack, Bonus of Use of a specific weapon, all with the purpose of motivating and cultivating the longevity of the characters and thus allowing the creation and birth of authentic legends within the game, characters that represent their classes and that are authentic heroes , that cause either the admiration and respect of their faction or the fear on the part of the opposing faction. Let's create Legends, let's be different and unique.
My idea is to promote and allow the birth within the game of mythical characters forged by the player, let's see it in the following way, One Piece, There are many swordsmen within that universe, whether they are Marines or Pirates, but no swordsman is more powerful than the mythical Dracule Mihawk, the number 1 of all swordsmen in the world of One Piece, that is the type of invention that I would like to see in the game, that the player who is longest in the game and who has the most love and dedication is rewarded to his character.
What this will allow is a world of challenge and improvement where many will want to defeat that mythical character but to achieve it they will have to strive and be dedicated to their character.
And in turn to that person who is behind that mythical character you will be giving a feeling of satisfaction to see that all his efforts to develop his character are being and will continue to be rewarded.
4.- Diverse PVP, whether in WPVP or instantiated, be it Arenas, Battlegrounds or conquests of territories, it would also be a good option to implement a system of the old Lineage II which is that in several territories there are castles that can be conquered and dominated by the guilds and in which there are schedules for their attack or defense, obviously the guild leader of that castle will obtain monetary and resource bonuses on the cities that are governed by that castle through taxes.
That is my idea, for those points that I consider key.