Hello dear community!
I would like to know your opinion about world PvP and what you like and don't like about it.
Kind regards,
Armegon
PvP can be exhilarating and exciting. I enjoy PvP because of the challenge of reading an opponent and improving my skill and understanding of a build or class. A lot of PvE mobs just run directly at you and stand there. It can make combat a bit boring - especially if you aren't able to "dodge roll" or "evade" attacks. PvP players typically hop, move, run, and use obstacles to prevent being hit. This makes combat more immersive and entertaining.
However, forcing everyone to do PvP is just as one-sided as forcing everyone to only do PvE. I like how some here are wanting a blend and I feel this is the best approach. I've played the MMOs that have full-force World PvP where you are level 20 and a level 90 player griefs you for 30 minutes and prevents you from completing quests. This is not PvP, it's online bullying and can cause many to lose interest. I think World PvP is a very difficult thing to find a balance with and that is why many games avoid it or create a designated PvP activities, zones, and servers. Some players may enjoy getting ganked at the last moment, being griefed, but I can't say I'm one.
I think having a level restriction window, allow people to disable world PvP, or having risks involved with killing other players is essential to striking that balance. Losing items from your inventory or being killed over and over again while simply trying to level is not fun for me. People have different reasons for playing MMOs; crafting, questing, raiding, social activities, exploring, and role-playing are all other activities others may enjoy doing besides PvP.
PvP should be about skill, not gear quality or level differences. This can create a toxic community that see people as gear scores and then everyone has to follow a "meta" build. Boring. PvP should be challenging but not unfair. Yes, I get life is unfair and that is why I'm trying to escape it via an MMO. Many of the MMOs I've played that had World PvP are heavily P2W and have GACHA mechanics. My "skill" shouldn't be equivalent to the cash I've spent or the amount of money in my wallet. This disenfranchises those under a certain income level.
Some ideas could be:
Thank you for reading and allowing me to express my opinon!