To see in the map the quest we have avaiable in order to select the one we want is indeed something I like. Reading between the lines all the time is exhausting and if you have a bad day for that you just get stuck and can do anything. It is supposed to be a quest, not a riddle.
I like to read quest but I want to know what the quest WANTS for me (clear text, please) If it says "go there and kill these mobs" it's is not necessary an auto-run to bring me there, I have legs, but it's nice that I can see where "there" is by looking at the map and seeing some kind of marked area/icon on it. Sometimes maps alone are not clear and a villager telling you "south of this river" as the only clue is not enough. "South of this river" can be a giant place. More far away from the water, less far away from the water, more to the east, more to the west... You can be running in circles for a long while and that's frustrating.
For me, the location part must be always clear both in the text and with some kind of mark in the map. Once you arrive, if the quest text says to kill "bandits" it's enough info, you always can look around, read mob names, and go for the ones you need.
I want to quote your "it is supposed to be a quest, not a riddle".
100% agree there. I mean, if you see it realistic, the ppl tell you like "hey, can you do this to me? you can find it there" - there should be not much to read between the lines. What I would like, is the mix of Quests and Riddles. So on one hand, we have like a lot of basic quests, guiding us threw the story, and on the other hand we have like 1-3 riddle quest(-chains) per zone, which actually are just sidequests giving (maybe cool rewards) and are not that easy to solve.