What i would not like to see:
► Repetitive daily grind. Runescape was handling quests pretty well. There were almost no "bring x of this to y location" tasks.
► Inventory filled with items that are useless or from finished quests that i still kept with me because i wasn't sure if i will need them again (Divinity: Original Sin 2 made me keep all the books/notes/letters because i didn't know if some NPC will ask for it later on. 80% of it was only there to satisfy role playing players). Project: Gorgon had "this item could be valuable to someone you haven't met yet" info on certain collectibles.What i would like to see:
► Hidden quests, triggered by random stuff. I would like to encounter some surprises while i explore the world. FFXIV had some quests triggered by time of the day in specific zones, for an example.► Quests that do not have clear indicator on map where to go to finish them. At least not all of the quests, because i think most of the people are too accustomed to following yellow exclamation marks and this suggestion would not work well with them. Info on how to finish them could be in notes/books or in conversations with npcs etc. ESO was kinda rewarding players exploring the map.
► Long quest lines with meaningful choices leading to different quest paths. Maybe even with few variations so if you play the game with your alt - there should be a random chance you can trigger some completely different quest choices/endings.
In the end, streamers and online videos explaining how to finish quests are ruining every game. I hope randomness and rarity of certain choices that player can make could lead to stories that almost no one had finished before.