Bearan Lore.
Now…
▶Feel free to
disagree, but that's the part I really don't like about the actual lore. It
just sounds too childish, I'm sorry. I know that maybe a lot of people won't
like my comments about complex lore.
▶Historically,
most of the first contact between 2 civilizations ends up in conflict.
▶In my opinion,
all races should have some minor/medium conflicts between them before creating
the 2 alliances (SO & DOM). Dwarves vs Humans, Elves vs Bearan,
Bearan vs Humans, etc.
▶They shouldn't
be friends since the start.
▶Sacred Order
shouldn't be the Humans discovering and adopting pets over the world (Elves,
Dwarves and Bearans)
▶Domination
shouldn't be the Orcs recruiting people to join their football team. (Infernal
Demons, Undead and Boargen).
▶In the lore you
can create a previous big conflict that made them put their differences aside
to fight together, to create the Domination and the Sacred Order.
▶After a big
conflict ends, another starts, the “discussion”(war) for the distribution of the lands, here is where the game can take place, Sacred Order
and Domination fighting for power and territory.
▶I don't like
that part of the lore, I'm sorry. Don't make Bearan the humans' pets,
please. They are my favorite race, I don't want them to be overpowered, but treat all races with dignity, make them grow through difficulties, make the races something what players can relate to.
▶You are making Humans
look like all reasonable, pure and saint heroes, being followed by their
sanctity and all greatness, like deities.
▶Make the Bearan
proud, strong and wise warriors that don't talk to those they think aren't
worthy, instead of "Bearan learned to talk because of Humans".
▶Make Humans to
earn the right to communicate with Bearans by proving their strength, strong
spirit and intelligence or something, not taming the Bearan with food.
▶Make Bearan a
territorial race that don't think twice to protect their lands and nature.
▶Please, don't
make them the pets of the Humans.
▶Thanks for reading. These are just suggestions, at the end of the day.