We at Scars of Honor are thinking about what a real hero needs and we think that heroes love going on journeys.
What do you think about having your own journey and off course a journey book where you can track it?
Will you like to have the ability to make journeys yourself and invite other players to come with you for a small price?
Maybe help you with a tough mob or help you gather enough materials, or even if you need people to help you build up your house? Whatever you think of. And we are not talking about regular parties, we want you to decide what you need to be done and you to set the reward for the other players.
The whole idea is not to follow a premade path and repeat it again and again and again with your alts.
Share your thoughts, we would love to hear how you imagine going on a journey!
The hardest to re-create in any game is the feeling one gets when venturing out into the unknown for the first time. That's the addiction to games like this for most of us old gamers. Finding a way to share that 'virgin' experience with others is the holy grail that makes or breaks games like this. That's the ultimate goal for any great team of designers. With that said, you then need to break down the types of gamers that usually play these games year after year - The Collector('oh look, shiny!'), The Explorer, The Quester, The Crafter, The Wallflower, The Camper, The Killer('oh look, squirrel!'), The Weekend Warrior, The No-Lifer, and the list goes on...
Your task, should you choose to accept, is to find a way to combine as many of the gems that all these gamer types search for while gaming into one all encompassing and very addictive time consuming aspect of the game that you can monitor, collect dynamics, and then manipulate into future aspects of the game.
After 4+ decades of gaming (Zork, Telengard), I can say one thing... Nothing will ever be the same as that first time when....
But hey, I'm still searching...