We at Scars of Honor are thinking about what a real hero needs and we think that heroes love going on journeys.
What do you think about having your own journey and off course a journey book where you can track it?
Will you like to have the ability to make journeys yourself and invite other players to come with you for a small price?
Maybe help you with a tough mob or help you gather enough materials, or even if you need people to help you build up your house? Whatever you think of. And we are not talking about regular parties, we want you to decide what you need to be done and you to set the reward for the other players.
The whole idea is not to follow a premade path and repeat it again and again and again with your alts.
Share your thoughts, we would love to hear how you imagine going on a journey!
Could you please explain or give an example of what you mean by journey?
Just to get a grasp of what you have in mind -
Is your 'main' journey the way you progress through the game to reach the end-game or?
Helping for a tough mob, gathering materials ect. feels like natural activities in an MMO, right? I'm not sure if putting up what essentially will seem like a mission/bounty a good thing in all cases.
Up until now, in the MMOs I've played helping for a tough mob or getting help for building a house were all done by the guild or spammed/asked for help in a global chat or my favorite part - setting up a bounty to kill someone in pvp, because someone wanted to get revenge. Setting up a journey(bounty/guild mission(?)) for such activities does seem like a good idea to me, but for activies like gathering materials essentially it sounds like you put up an advert in an auction house/market place for 50 apples for X amount of gold, which defeats the purpose.
If a journey is completed, what will the rewards be? Will the completion give experience or only materialistic rewards like gold/items/mats ect. ? What will the rewards be based on - what the creator of the journey decides or an arbitrary system that decides it based on how long/difficult(based on a very complex formula from locations, mob levels, travel distance, completion time ect.) ? Because this sounds very exploitable and also maybe even impossible, depending on the structure of the open world BUT it does open the room for a competition for who can be the best 'dungeon master' :D Having an 'open' leveling system where the players goes wherever he wants and completes quests made by other players sounds great, but also as I said, very easily exploitable.