Hello, A good MMORPG should be free to play that ofcourse, Because should be made for experts gamers for a casual's, normal, experts and game masters, a good game should be like real life where you can do all you want, like travel around the world, trade(a game without trade player to player isnt a true game), mounts, loyal pets, but all this its thinking about this is a fantasy world, where magic rules, where you can do things in the real world you can't, some times the most simplicity can make a good game for year's and very popular, rankings should be possible, but not a great factor, showing the best level player to motivate the people and for them in the top show they're skills of grind, perseverancy, etc...Thinking in the player to break they're limit's, secrets quest that can be made just 1 time for 1 player, secret class, skills, items, that make a lore on the game, and make the gamers break they're brains just to get it, that make fun a world, its like a real world where if one person take one item, there wont be a person with that item except it, that's mmorpg or atleast what should be, complicated quest, research, just the one who are destined to get it, will get it, that's a mmorpg or that should be.
P.D: A good MMORPG should inmerse you in the history, for exemple: if you dont know the story, you can't complete quest, why? because you didnt know the relations of the MMORPG or wich item do you need for complete it, some times a good MMORPG should got some AREAS undiscovereds, why? because it is so hard to find them, not always the hand gived will be better, no one finds it but still existing, what becomes that? A legend, a mystery, what gives that to the MMORPG? life.
Last edited: 2020-12-12 23:51:52