As we have been discussing in discord I think Racial
abilities should be PvE and environmental focused because it seems to be the
harmless option and can help preventing everyone from picking just 1 race for
DPS, 1 for Tank, etc...
So ORCS, here some skill ideas that I think match the Orcs
= = = PASSIVE SKILLS = = =
▶Only the strongest survive: 5 -10% more XP from killing BEARAN, OGRE kin and BIG size mobs👹🐻( NPC and Players), because Orcs
always have that feeling of measuring strength killing or defeating big and
strong enemies, and Bearan and Ogres are going to be BIG and STRONG, also it
can help each race having their unique leveling spots, Orcs can go to an OGRE
camp or can go to a dungeon located in BEARAN lands full of BEARAN, duh.🤣
▶Heavy workers: 10-15% more WOOD or STONE gathered, most Orcs
buildings are made of big trees and stones.
▶Harsh environments: 5-10% FIRE resistance if their natural
environment is going to be lava and mountains like we saw on pre alpha map.
Enviromental resistances are cool, but you have to be careful, because if you introduce too much fire damage in dungeons and the Open world, Orcs are going to be OP, I have an idea for different damage types for classes that I will post later
= = = ACTIVE SKILL = = =(Where balancing racial skills becomes more
difficult)
▶Berserk rush: Activate Berserk mode to break any Hard CC (if you are under hard CC effects) gaining immunity to soft CC, and reducing the next hard CC duration to 50% for 10 seconds, 1 minute cooldown.
= = = RACIAL WORLD MECHANIC = =
=
I suggested
Humans should have a unique dungeon and world mechanic skill, so I will suggest
the same for the other races.
▶Brute Strenght: Orcs should be able to interact with BIG size
pulls, levers and objects.