I just hope they wont go in a bad direction.
Compare dungeons in wow vanilla. They where amazing. Long, differing paths, lore and quests enough to last a week.
To then be degraded to a 5 meter corridor with 2 bosses, no quests, no lore and only sad drops that made us feel dirty.
Honestly, I've never played wow vanilla, but from the videos on youtube the dungeons were much more challenging, I thought it was cool.
I kept thinking and realized that if each player created a dungeon, it could leave the game full of dungeons some abandoned and some not, which would weigh on the game servers.
The solution I found was that instead of everyone being able to create dungeons, just allow x number of guilds to do so.
Or
Allow level 40 players to create dungeons, but they would be hosted on the player's computer, so they would only be active when the player is online, that way more player-created dungeons wouldn't weigh as much on scarsofhonor servers.
The best dungeons can be officially implemented permanently in the game.
I think player or guild created dungeons would be a great way to have a diversity of dungeons in the game.
As I said, building the dungeon puts a bounty at the end of it, and whoever wants to try to get that bounty will have to pay a fee to enter, something like 2% of the bounty value, so the dungeon owner profits from it if the challenger fails. . the 2% of the fee goes to the dungeon owner, but if the challenger manages to finish the dungeon, he keeps the dungeon treasure and recovers his 2%, if he fails and wants to try again he has to pay the 2% again.
Withdrawal of dungeon profit could only be done once a week by the owner.
Last edited: 2022-04-09 20:15:53