One problem with current MMORPGs is that in a short time you have no more content to play, which leads many players to always wait for the next expansion of the game.
I keep thinking how interesting it would be if players could create quests, it would be interesting for example if each player could create their own dungeon, it would work like this:
1) the player would have to be a bit advanced to create their own dungeon.
2) for the player to create the dungeon he would have to put a gold reward for whoever finished the dungeon.
3) other players would have to pay a gold entry fee to be able to enter
4) if the player reaches the end of the dungeon, without dying he would earn a reward that could be 35% of the profit that the dungeon owner has inside it.
There can also be a system of titles, for example, the player who has the most difficult dungeon will earn the title of "dungeon master" and whoever finishes x number of dungeons created by the players will earn another title like "Explorer". This was one of the ideas I had to keep the game alive when there are no more quests for some players, if anyone wants to add something feel free.
Last edited: 2023-10-04 19:54:27I just hope they wont go in a bad direction.
Compare dungeons in wow vanilla. They where amazing. Long, differing paths, lore and quests enough to last a week.
To then be degraded to a 5 meter corridor with 2 bosses, no quests, no lore and only sad drops that made us feel dirty.
I just hope they wont go in a bad direction.
Compare dungeons in wow vanilla. They where amazing. Long, differing paths, lore and quests enough to last a week.
To then be degraded to a 5 meter corridor with 2 bosses, no quests, no lore and only sad drops that made us feel dirty.
Honestly, I've never played wow vanilla, but from the videos on youtube the dungeons were much more challenging, I thought it was cool.
I kept thinking and realized that if each player created a dungeon, it could leave the game full of dungeons some abandoned and some not, which would weigh on the game servers.
The solution I found was that instead of everyone being able to create dungeons, just allow x number of guilds to do so.
Or
Allow level 40 players to create dungeons, but they would be hosted on the player's computer, so they would only be active when the player is online, that way more player-created dungeons wouldn't weigh as much on scarsofhonor servers.
The best dungeons can be officially implemented permanently in the game.
I think player or guild created dungeons would be a great way to have a diversity of dungeons in the game.
As I said, building the dungeon puts a bounty at the end of it, and whoever wants to try to get that bounty will have to pay a fee to enter, something like 2% of the bounty value, so the dungeon owner profits from it if the challenger fails. . the 2% of the fee goes to the dungeon owner, but if the challenger manages to finish the dungeon, he keeps the dungeon treasure and recovers his 2%, if he fails and wants to try again he has to pay the 2% again.
Withdrawal of dungeon profit could only be done once a week by the owner.
Last edited: 2022-04-09 20:15:53It seems to me a very complicated idea, instead of building dungeons players can buy one in the game and if they want they can make small changes to it, it would be something similar to the system of buying houses in the game.
Honestly, I've never played wow vanilla, but from the videos on youtube the dungeons were much more challenging, I thought it was cool.
I kept thinking and realized that if each player created a dungeon, it could leave the game full of dungeons some abandoned and some not, which would weigh on the game servers.
The solution I found was that instead of everyone being able to create dungeons, just allow x number of guilds to do so.
Or
Allow level 40 players to create dungeons, but they would be hosted on the player's computer, so they would only be active when the player is online, that way more player-created dungeons wouldn't weigh as much on scarsofhonor servers.
The best dungeons can be officially implemented permanently in the game.
I think player or guild created dungeons would be a great way to have a diversity of dungeons in the game.
As I said, building the dungeon puts a bounty at the end of it, and whoever wants to try to get that bounty will have to pay a fee to enter, something like 2% of the bounty value, so the dungeon owner profits from it if the challenger fails. . the 2% of the fee goes to the dungeon owner, but if the challenger manages to finish the dungeon, he keeps the dungeon treasure and recovers his 2%, if he fails and wants to try again he has to pay the 2% again.
Withdrawal of dungeon profit could only be done once a week by the owner.
I dont think fans should make dungeons to be honest. We may be long time fans of the genre. But I want to trust the devs with the info we have provided. Am I naive?