Hello guys!
Have you ever thought what kind of Quest system you would like to see?
Share with us how do you imagine a different Quest system for our Game. What should be different to make you feel great completing quests?
Looking forward to see your amazing ideas and suggestions.
CLASS QUESTS 2nd part
CLASS GUILD QUESTS
These quests are going to be repeatable and they will reward you every time you complete them and they will be based on your CLASS GUILD necessities.
There can be 4 types
CLASS GUILD HALL QUEST: Basically doing simple stuff in your guild, like training (fighting) another recruits (NPCs), cleaning, delivering messages, etc.
WORLD QUEST: You have to go to different zones and do the usual kill 10 boars because we need ingredients for Witches stuff for the new recruits, or kill 10 humans and stole their weapons, the zone will change depending the quest.
PvE SIMULATION QUESTS: You will be assigned a Witch healer/DD/tank companion that will complete that "Dungeon Simulation" with you and your team to train. The simulation name is to justify you will be completing the same dungeons lot of times (repeatable quests) to train the new recruits for new dangers. The Dungeon should change every day.
PvP QUESTS: These ones are going to be simple, you Witch go and DUEL 3 warriors or pirates (they will change every day) it will not matter if you win or lose the duel, go and complete a random arena or PvP event. PvP stuff, but just for training, this way you encourage people to play all the aspects of game.
And there you go, 1 class rank and 1000 level XP and 10 gold for each quest completed.
This is also a way to keep OLD CONTENT ACTIVE and RELEVANT.
Last edited: 2022-04-09 15:43:01