Hello guys!
Have you ever thought what kind of Quest system you would like to see?
Share with us how do you imagine a different Quest system for our Game. What should be different to make you feel great completing quests?
Looking forward to see your amazing ideas and suggestions.
I just posted this in the Witch topic, but I think it fits better here:
CLASS QUESTS 1st part
LONG CLASS TUTORIAL
Almost every time you level up, you get a new skill. Most people just tend to ignore tutorials, that's why making tutorials part of the CLASS RANK SYSTEM I proposed will make people to complete them at least once to get those juicy CLASS REWARDS.
What about instead of just getting skills and guessing how to use that skill, you will get a CLASS QUEST each time you get a new skill, where you have to go to the CLASS TRAINER so he can teach you how to use that skill.
These quests can be repeated but they will give rewards just the first time.
Example, you are a Witch and you just got your Vodoo skill, that is a channeled skill that allows you to control a target if you are not interrupted.
Well the Class Trainer will teach you this in a combat, The quest will go like this:
Phase 1: Use your Vodoo skill 3 times against another recruit without interrupting the skill.
Phase 2: Use your Vodoo skill 3 times against a recruit (you will be interrupted by the recruit this time) and the trainer will explain you why is important to cast this skill in a safe moment.
And there you go, 1000 Class XP, 1000 level XP and 10 gold.