The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.
It was challenging in Wildstar ;) https://www.youtube.com/watch?v=PgFo28scfYM
And without the tab-target is more immersive for me than again a WoW copy-past system combat.
I much prefer the combat system that was offered by Wildstar to others for various reasons:
- the fights are dynamic
- no target which is locked and thus allows to aim in a more interesting way a given area or a precise point according to the spell cast
- each class has its own "paterns" as well as the monsters to fight against
Dodges, blocking can be interesting depending on the purpose of the game and if it is planned from the beginning of the development
If it is absolutely necessary to stay on target-tab, GW2 is one of the least worst to date but is not the most satisfying either and is not versatile enough in my opinion for clean fights