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  • Galius Rookie
    Galius
    License: Supporter
    Member since 15/Feb/2021
    Total posts: 172

    What do you think of a hand-to-hand combat system similar to

    Mount & Blade II: Bannerlord or mordhau in the game

    https://www.youtube.com/watch?v=K0yu0NkOIgg

    https://youtu.be/TFi5yK4WiQU

    Last editted: 2022-04-23 19:02:03
    (0) (0)
    05/Mar/2021 12:03:00

    0 people voted Like

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 347
    Galius
    Galius wrote:

    What do you think of a hand-to-hand combat system similar to

    Mount & Blade II: Bannerlord or mordhau in the game

    https://www.youtube.com/watch?v=K0yu0NkOIgg

    https://youtu.be/TFi5yK4WiQU

    For that kind of combat we have to use "Action Combat" system.

    We will be using Tab-target for the combat system, so that won't be possible to do.

    I did have a laugh with the Mordhau vid tho :)

    (5) (0)
    05/Mar/2021 01:03:52

    5 people voted Like

    Galius
    Antonio Martin Rodriguez
    Maria del Carmen Mera
    Kadran
    Jesús Santana

    0 people voted Disslike

  • Am4rokTV Rookie
    Am4rokTV
    License: Supporter
    Member since 16/Nov/2021
    Total posts: 3
    JulianMihaylov
    JulianMihaylov wrote:

    For that kind of combat we have to use "Action Combat" system.

    We will be using Tab-target for the combat system, so that won't be possible to do.

    I did have a laugh with the Mordhau vid tho :)

    Oh shit... We are in 2022 not 1990... I really liked the wildstar system combat. Uniqu and dynamic more than "action combat" or really old school tab target (boring as hell)

    (0) (1)
    31/Mar/2022 07:03:55

    0 people voted Like

    1 people voted Disslike

    aurelien salle
  • Galius Rookie
    Galius
    License: Supporter
    Member since 15/Feb/2021
    Total posts: 172
    Am4rokTV
    Am4rokTV wrote:

    Oh shit... We are in 2022 not 1990... I really liked the wildstar system combat. Uniqu and dynamic more than "action combat" or really old school tab target (boring as hell)

    The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.

    (1) (0)
    31/Mar/2022 10:03:42

    1 people voted Like

    Joshet

    0 people voted Disslike

  • Joshet Rookie
    Joshet
    License: Honored
    Member since 31/Dec/2021
    Total posts: 187
    Galius
    Galius wrote:

    The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.

    I find tab target boring after a while also, but it can be improved, improving mobs mechanics, and skills cooldowns, that's why I suggest to every class having at least 1 skill of each type, evasion, dashes, blocks, cc, etc, so they feel more dynamic, but I strongly agree with you

    (1) (0)
    01/Apr/2022 12:04:12

    1 people voted Like

    Galius

    0 people voted Disslike

  • JulianMihaylov Game Master
    JulianMihaylov
    Member since 28/Mar/2020
    Total posts: 347

    I agree that with dodges and dashes, we could make the "Tab-target" system feel more immersive. For example the combat system in GW2 is one of the best combat systems out there, it's a hybrid between "Tab-target" and "Action combat".

    (2) (0)
    01/Apr/2022 05:04:19

    2 people voted Like

    Galius
    Joshet

    0 people voted Disslike

  • Joshet Rookie
    Joshet
    License: Honored
    Member since 31/Dec/2021
    Total posts: 187
    JulianMihaylov
    JulianMihaylov wrote:

    I agree that with dodges and dashes, we could make the "Tab-target" system feel more immersive. For example the combat system in GW2 is one of the best combat systems out there, it's a hybrid between "Tab-target" and "Action combat".

    I haven't played G2W, but I think I will, I'm playing several games I haven't tried for years just to be able to give better ideas, most of my experience comes from WoW and ESO and other small MMOs that have 1-2 really good systems, ESO was the one that gave me those things I wasn't getting with WoW, one of those things was the combat system, just being able to block, interrupt and dodge with every class made the combat with mobs more dynamic, it made me want to try every class, and when I find out I was able to build each class as Tank, Support, physical DPS or magical DPS, that was great for me

    Last editted: 2022-04-04 13:52:58
    (0) (0)
    04/Apr/2022 01:04:33

    0 people voted Like

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  • Am4rokTV Rookie
    Am4rokTV
    License: Supporter
    Member since 16/Nov/2021
    Total posts: 3
    Galius
    Galius wrote:

    The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.

    It was challenging in Wildstar ;) https://www.youtube.com/watch?v=PgFo28scfYM

    And without the tab-target is more immersive for me than again a WoW copy-past system combat. 

    I much prefer the combat system that was offered by Wildstar to others for various reasons: 

    - the fights are dynamic
    - no target which is locked and thus allows to aim in a more interesting way a given area or a precise point according to the spell cast
    - each class has its own "paterns" as well as the monsters to fight against

    Dodges, blocking can be interesting depending on the purpose of the game and if it is planned from the beginning of the development 

    If it is absolutely necessary to stay on target-tab, GW2 is one of the least worst to date but is not the most satisfying either and is not versatile enough in my opinion for clean fights 

    That's just my opinion of a clean and fun combat system ;) 
    (0) (0)
    04/Apr/2022 08:04:10

    0 people voted Like

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  • Galius Rookie
    Galius
    License: Supporter
    Member since 15/Feb/2021
    Total posts: 172

    It would be interesting to see a click time event mechanic, it would look like this, when the player performs a skill, a small bar with three colors appears, something close to this:

    As soon as this bar appears, the bar fills with red -> orange -> green, this at a bit fast speed, the player has to click the skill button at the right time if it is fast and click at the right time, he gets a bonus if not he gains a disadvantage.

    -if it is red it does less damage and there is a chance that the skill will fail,

    -if it's orange, skill damage comes out normally with no chance of failure.

    -If it is green, the skill does more damage than normal.

    this just example wouldn't need to be the same and just to explain the concept.

    I find this mechanic very interesting because it increases the tension of combat and also because it makes combat more dynamic.

    (0) (0)
    05/Apr/2022 01:04:41

    0 people voted Like

    0 people voted Disslike

  • João Lira Rookie
    João Lira
    License: Free
    Member since 03/Feb/2022
    Total posts: 10
    Galius
    Galius wrote:

    It would be interesting to see a click time event mechanic, it would look like this, when the player performs a skill, a small bar with three colors appears, something close to this:

    As soon as this bar appears, the bar fills with red -> orange -> green, this at a bit fast speed, the player has to click the skill button at the right time if it is fast and click at the right time, he gets a bonus if not he gains a disadvantage.

    -if it is red it does less damage and there is a chance that the skill will fail,

    -if it's orange, skill damage comes out normally with no chance of failure.

    -If it is green, the skill does more damage than normal.

    this just example wouldn't need to be the same and just to explain the concept.

    I find this mechanic very interesting because it increases the tension of combat and also because it makes combat more dynamic.

    "Summon Night 2" is really good 😊

    https://www.youtube.com/watch?v=RiqhtLsmgx8 

    Last editted: 2022-04-13 11:07:51
    (0) (0)
    13/Apr/2022 11:04:25

    0 people voted Like

    0 people voted Disslike

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Scars of Honor Requirements


Minimum Recommended
Processor Intel® Core™ i5-760 or AMD FX™-8100 or better Intel® Core™ i7-4770 or AMD FX™-8310 or better
Memory 4GB DDR2 8GB DDR4 or better
Video NVIDIA® GeForce® GTX 560 2GB NVIDIA® GeForce® GTX 960 4GB or better
Storage 50 GB Sata HDD 50 GB SSD or larger
Internet Broadband internet connection
OS Windows 7 or newer, Linux Ubuntu 16.04 or newer, macOS® 10.12 or newer.

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