I agree that with dodges and dashes, we could make the "Tab-target" system feel more immersive. For example the combat system in GW2 is one of the best combat systems out there, it's a hybrid between "Tab-target" and "Action combat".
I haven't played G2W, but I think I will, I'm playing several games I haven't tried for years just to be able to give better ideas, most of my experience comes from WoW and ESO and other small MMOs that have 1-2 really good systems, ESO was the one that gave me those things I wasn't getting with WoW, one of those things was the combat system, just being able to block, interrupt and dodge with every class made the combat with mobs more dynamic, it made me want to try every class, and when I find out I was able to build each class as Tank, Support, physical DPS or magical DPS, that was great for me
Last edited: 2022-04-04 13:52:58