I have 4 ideas of specs, some of them discussed at the Spanish Suggestion tab in discord. I thought maybe erase one spec but I think all of them are important.
Sniper:
The idea of the
sniper is a ranger who use no pet in exchange of damage increment and whose
principal advantage is good positioning without being seen because he has a
skills which the ranger knees on the ground increasing damage and attack range
in a %, while the ranger is kneeling he
can’t move, can’t CC the enemy (maybe to balance the spec he/she can soft CC)
and the character animation is smaller, so is more difficult to see him. The
idea of the spec is to kill the enemy before the enemy reach an attack range,
but if a player reaches the Sniper while tacking cover with environment the
first disadvantage of the sniper is that he must stand up to move or CC the
enemy, or maybe he/she will have to stand up to continue shooting (to balance
the class you can add maximum and minimum range while kneeling).
This way the sniper uses surprise elements without stealth.
Sniper should use rifles, which have higher range than bow and crossbows but
deal less damage. And will be interesting that every time you receive damage
you will have to search the environment for snipers.
Marksman:
Is a high range spec who use a lot of distancing resources
to shoot while keeping distance with the enemy target, but has less range than
the Sniper. Resources like multiple traps (when triggered: reduce movement
speed, stun, root, deal damage, etc.), push back, movement speed to move
backward while shooting arrows, jump backward and some resources to deal with
casters (silencing arrow, interrupt casting spells, etc.). Also, marksman have
a pet companion who attack the enemy and will be ideal if the pet have skills
(damage skills, CC, remove allies CC, etc.). Definitely it benefits on moving
while shooting arrows, maybe while moving it deals more damage or reduce damage
received while moving (in LOTRO it has increased evade chance while moving).
Marksman uses bows or crossbows.
Melee:
The idea of the melee ranger is a spec who plays with
distance, he has melee and ranged skills, and they use them depending on the
enemy class or situation. He/she has some kind of attack sequence like: launch
the weapon, jump to the target, remove the weapon from the body, put some
traps, then jump backwards, throw some knifes, etc. He/she is more like a
hybrid between ranged and melee with a pet companion.
Melee rangers use spears in each hand as weapons, also could
use a spear and a shield, and two handed spears (larger spear).
Bard:
The idea of the bard is a buffer and debuffer support that
also deal a respectable amount of ranged damage. I think Bard should have a pet
to have somebody to buff while solo playing, but also will be nice to be able
to play it without the pet for those who doesn’t like to play with pets. There
are many ways bard can deal damage, maybe he can use some kind of custom weapon
that is a merge between an instrument and a bow (so he throw arrows), or maybe
he can throw knives while playing an instrument, or maybe he use normal ranger weapons while singing and whistling, or maybe he can play an
instrument while the pet deals the damage and the bard command the pet with
music. It would be nice if bards can play musical notes at the resting zones,
so players can play music.
Bard should have offensive songs, defensive songs, movement
speed songs, cast speed songs and attack speed songs for buffing. And bard must
have some debuffing songs, for example, increase damage received, reduce damage
dealt, etc. All of them, buffs and debuffs, must be in AoE.