The priest should have in my opinion a range of skills focused mainly on Heals rather than buffs, since that is what the paladin would be for (personal opinion)
The basic ability to heal x percentage of life has to be yes or yes
Then healing over time and in Area are also appreciated, mainly for PVP and PVE.
Then a transformation into an angel that increases your healing power is fine and would remind me of other games.
Then an ability that seems original to me would be the Sacrifice that would take away 90% of your current life to revive a fallen teammate, more than anything to avoid abusing the revive ally that is spamming a lot in other games.
But they are only opinions, surely together we can create the unique abilities that will differentiate the priest of SOH from others in similar games.
Last edited: 2022-03-10 22:00:15