With Specialisations out of the way, we can now get more specific with Skills!
A spell that brings down an Angel to help you in the fights? Maybe several enhancement skills to boost our weapon's stats? AoE Heals, healing rays of light, transforming into a Seraph (six-winged angel) for maximum healing power?
Think outside of the box and let loose your imagination!
An ability that summons angels to heal an ally or to aid in combat by attacking.
A skill that gives a radiant damage buff to weapons, and some strong single target heals
I will keep with the idea of Priest and Paladin merged in one class, the "Holymancer".
HOLYMANCER TANK (Paladin Specialization Skills):
-CC SKILLS: ✨ BLINDING RAYS (1 target stun) Blind your enemy with the sunlight. ☄️ HOLY CRUSH: Summon a diyng sun over your enemies and stun them with the gravity (AoE stun)
-TAUNT SKILLS: ☀️ HOLY ATTRACTION : Imbue yourself with the force of a living sun forcing your enemies to attack only you (AoE taunt). 🙏🏻HOLY PUNISHMENT: Control your enemy mind with holy magic and show him their committed sins to make him reviving them again and forcing him to attack you (1 target taunt).
-MOBILITY SKILLS: 🌠HOLY METEOR: Jump from point A to point B damaging all enemies in your landing area, point B (AoE charge). ☄️HOLY CHARGE: Imbue yourself with holy magic and faith to charge against your enemy. (1 target charge).
-TANKING SKILLS: 🙏🏻HOLY FAITH: Imbue yourself in holy magic to create a holy armor that gives you "33% extra damage mitigation" to you and allies around. 💫 BINARY STARS: Summon a 2 stars barrier around you and your allies that eats all attacks and skills protecting you from "1000" points of damage. ☀️ REGENERATING SUN: Imbue yourself with holy magic to heal yourself for "1000" points over 5 seconds.
I will cover damage skills on the other roles and specializations so this post is not so large.
Yes, all is HOLY because it's the HOLYMANCER blessed by the God of the Sun
Last edited: 2022-03-10 17:12:19Just trying to brainstorm some thought based on what this class is supposed to represent, and what I have enjoyed from previous MMOs.
I think a Priest should have some holy type spells, in a similar style of what a Paladin would have, but they should also be clearly differentiable. Priest would probably have spells and effects that seems more (multi)religious, and not purely about light. It should definitely have some type of cleansing or healing spell that can remove bad effects, recover people, purify them. I feel like a Priest is supposed to clean, remove, counter everything that is negative and dark, but maybe it could also have spells that just contains or traps this darkness, like a holy jail.
Since a priest would work against and counter darkness, it would also probably have a lot of knowledge about darkness, which could result in a specialization or sub-class of Priest that is completely opposite of what I described above. A dark, unholy, cursed priest that would draw power from others, apply bad effect, resurrect creatures as zombie like to fight for them.
Priests must be a counter-dark; as seen in many MMOs, the skills of the Priests are "trash". But, it could be something new, to summon angels, some ghosts to help them; spirits like that. Even throwing a light orb that deals damage to the enemy. A lot of priests skills in MMO focus in heals, but some buffs would be nice to see, make it them a very special class, and caring them like a relic
Last edited: 2022-03-10 18:29:47With Specialisations out of the way, we can now get more specific with Skills!
A spell that brings down an Angel to help you in the fights? Maybe several enhancement skills to boost our weapon's stats? AoE Heals, healing rays of light, transforming into a Seraph (six-winged angel) for maximum healing power?
Think outside of the box and let loose your imagination!
-EN ESPAÑOL-
Habilidades en área de curación o de seleccionarte a ti mismo o a otro jugador para curarte también, alguna que otra habilidad de daño mágico, pero sobre todo yo creo que estaría centrado en área.
-IN ENGLISH-
Healing skills or selecting yourself or another player to heal you too, some magic damage skill, but mostly I think it would be area-focused.
I have a question for you, if the paladin is the one who applies the established laws and represents them. So what is the Priest?
The answer is easy, it is the one who narrates and makes the laws.
The Priest is nothing more than a monk who apart from following a dogma, repeats it, spreads it and judges those who do not follow them.
*Before continuing, I think there are things we should know about the Priest and how he really is, a priest outside of what we known is not someone quite defenseless, he is someone who leads a lot of life, heals and does not only use cloth armor as is believed. So I think the mace in one hand, like the book in the other must be his main equipment with chain mail on his property*
That's why I think the next 3 specializations of the Priest should be the following.
1- Missionary –Role: Healer Subdps
The dear missionary is the one who repeats the word of his god / religion, the man who exists alone and to speak with those "infidels" or to include new acolytes, conjuring sacred phrases from the heights, powerful words to appease his allies as to inspire them courage, without fearing sometimes to go a little overboard.
Their clothes are simple looms with patterns that represent their god, whether gold, blue, red, orange, or white.
His weapon is going to be the Censer (Idea of my friend Samarck) with a book in the other hand, which he will use to spread, together with his words, blessed smoke that will heal allies.
That's not all because it will have a skill called, sacred mark, with which it will enlarge the Censer making it hit the ground, leaving cracks which in due time will disperse healing smoke together with a sacred explosion which will damage the enemies that are still in that place.
We must not forget his words and books , which will help him bless his allies and spread the wrath of his god in the hearts of enemies , percentage healing a maximum amount of life of allies as well as slowing down enemies for fear or just scaring them.
2- Apostle –Role: Healer
The spreader of god, the one who speaks before everyone and who spreads the word of his deity in the communes and towns, the maximum reminder of the teachings of his religion.
Its only purpose is to spread the word with its relatives and remember, therefore it is not in charge of doing damage at all, but it is in charge of only and exclusively placing shields, healing and buffing allies.
His only and main weapon are the papyri (Books too), with writings as old as his own religion.
These Scrolls wrap around nearby allies, shielding them for 2 seconds, then heal the allies for 50% of the remaining amount of shield.
He chains his allies with his papyrus making them share the life they lose so that after a few seconds he heals them all, distributing the damage without anyone dying and restoring everyone in a large area.
He can also summon divine beings which orbit around his allies, increasing different statistics such as healing them per second.
3- Inquisitor –Role: DPS subhealer.
The inquisitor is basically that orthodox being, even more than any paladin, because these inquisitors regardless of whether something is correct or good, they only follow their dogma and never question it, so much so, that they would be capable of committing suicide if they just broke a rule .
That is why these inquisitors are judges of their "Truth" which they impose on their opponents, they attack with their one-handed maces (one in each hand) using mail as armor, they invoke divine maces which attack enemies while they attack together with other hands which grow from his back.
These attacks in turn heal in a very very small area, which generate a meter that after a while explodes healing allies that are behind.
They burn the ungodly and sinful with their holy fire, dealing area damage to the opponent burning them bit by bit as they slam and slam their mace.
His great and last attack is the sacral torture machine, which is an iron maiden which surrounds the enemy, piercing him and immobilizing him, causing sacred burns such as severe bleeding and even death itself.
===Español===
Lo cierto es que todas las habilidades que habéis puesto de ejemplo me han encantado. ¡Quiero invocar a un ángel para que me ayude a pelear y transformarme en serafín para curar más! Pero respecto a las habilidades más básicas, creo que no pueden faltar las típicas como curas rápidas y curas lentas de un solo objetivo. A parte de esas curas, se me ocurren curas en área y dots, lo cierto es que me cuesta de imaginarme a un sacerdote que no tenga un variado arsenal con varias curaciones, como por ejemplo: Una cura apresurada que consume poco maná pero cura poco, otra que cura en el tiempo y alguna que otra que sane en área; cuanto más potente es una cura, más tarda en canalizarse. Por supuesto, tampoco pueden faltar bendiciones que incrementen la armadura, el critico, la velocidad de ataque o mocon varias curaciones, como por ejemplo: Una cura apresurada que consume poco maná pero cura poco, otra que cura en el tiempo y alguna que otra que sane en área; cuanto más potente es una cura, más tarda en canalizarse. Por supuesto, tampoco pueden faltar bendiciones que incrementen la armadura, el critico, la velocidad de ataque o movimiento... alguna de esas habilidades debe tener si o si. Respecto a los ataques, pues se me ocurre una onda de luz en forma de cono que pueda sanar y curar por igual, una bola de luz que dispare al enemigo, cadenas sagradas que ralenticen al objetivo; además debo admitir que eso de bendecir un arma para que tus ataques básicos hagan daño sagrado extra me encanta también. Lo único que pido es que el sacerdote no use sombras como en el wow, es que de verdad que allí parecen clases distintas.
===English===
The truth is that all the skills that you have given as an example have enchanted me. I want to summon an angel to help me fight and transform into a seraph to heal more! But regarding the most basic skills, I think you can't miss the typical ones like fast heals and slow single-target heals. Apart from those heals, I can think of heals in area and dots, the truth is that I have a hard time imagining a priest who does not have a varied arsenal with various heals, such as: A hasty heal that consumes little mana but heals little , another that heals over time and the odd one that heals in an area; the more powerful a cure is, the longer it takes to channel. Of course, blessings that increase armor, crit, attack speed, or mo with various heals can't be lacking either, such as: A hasty heal that consumes little mana but heals little, another that heals over time, and a few that heal in area; the more powerful a cure is, the longer it takes to channel. Of course, there are also blessings that increase armor, critical, attack or movement speed... one of those skills must have yes or yes. Regarding the attacks, well, I can think of a wave of light in the form of a cone that can heal and heal equally, a ball of light that shoots the enemy, sacred chains that slow down the target; I must also admit that blessing a weapon so that your basic attacks do extra holy damage I love it too. The only thing I ask is that the priest does not use shadows like in the wow, it is that they really seem to be different classes there.
HOLYMANCER SUPPORT/HEALER (Priest build/specialization skills)
-CC SKILLS:🌠 BLINDING SLASH: Imbue your weapon with Sun light and release it in a cone in front of you to blind your enemies and reduce their precision in 66% (AoE blind)
-MOBILITY/POSITIONING SKILLS: 🕊️ANGEL FLY: Let your acts show the strength of your faith, letting you to levitate and move from point A to point B healing your allies in your way for "200".
-SUPPORT SKILLS: 😇THE POWER OF FAITH: Imbue your and your allies weapons and bodies with holy magic to increase damage done and movement speed, also all your group will do Holy Damage for 5 seconds,🌅 REJUVENATING SUN: Summon a rain of sunlight to restore 33% of your allies resources and increasing their resources regeneration.
-HEALING SKILLS: 🌟HEALING SUN: Release all your holy magic transforming you in a living sun and healing your allies for "500" every second (chaneling HoT) 💫HEALING WAVE: Release a wave of holy magic to immediate heal all your allies and damaging all enemies in the way and area of the wave for "1000" health, 🙏🏻☀️MAY THE GODS BE WITH US: Pray (channel) for 3 seconds, the gods listened to your prays and let you transform yourself in an Angel encarnation healing you and your allies around your with holy magic for "1000" every second also increasing your movement speed in 33%.
I will cover damage skills in the HOLYMANCER MAGIC/RANGED POST