Let's see the pirate, the question is, what the hell is a pirate and how to project this character from legends and stories to the video game?
Well, like a Rouge, the pirate is characterized as a bold thief, free in turn greedy like a 1000-year-old dragon, as deadly both in his firearms and in his practices.
Which is why I propose that one specialization be focused on the payoff when doing actions, another on his firearms and his ingenuity, and the last his audacity.
So the buildup is going to be , MELE DPS , Instant Ranged DPS , and Mass Control Tank.
1- "The gold digger"
This pirate specialization is the most well-known and greedy being in the whole world.
With their greed overflowing, these pirates are in the front row in search of gold while they invade the enemy ship, using their cutlass which, tanned with oil and fire, increases their attack speed and burns the enemy with their cuts.
The mechanic I want to introduce with this spec is the coin flip.
Tempting gold and luck is typical of the pirate and therefore I believe that the pirate must implement these ideas in him.
It is simply an ability which has 2 charges, these 2 charges are either two minor buffs or a very strong buff with a very bad debuff.
This ability is charged by making combos with his cutlass, which helps him steal his opponent's treasures. With which for each cut given with each different combo, 2 sides of the coin will be filled depending on the completed combo.
Heads will give you 2 medium buffs, while tails will give you a big buff and a big debuff.
2- "Steersman"
Steersman have the characteristic of being very deceitful and resourceful. They take the Rudder with their own hands and keep their gunpowder pistols with various gadgets in their pockets and sacks.
Being normally on high points or covers, they take advantage of these to attack from a medium distance quickly.
For this reason, I think that instant damage such as a chain of pistols would be very good with this specialization, since they do not offer melee weapons and having to be at a certain distance, they should be offered a somersault and a successive burst of fire to their pistols.
The ammunition to be important because the Steersman are not only common gunslingers but also engineers, those who build the ships and fill them with traps and loot. Therefore, you must have arcane ammunition, fire, oxidized metals that cause bleeding and compressed water.
Another thing that I think should be implemented with the Steersman should be the use of cannons, as they are the leaders of their respective ships, they have the ability to direct their cannons.
Where do the cannons come from, you ask? I don't know, I'm just giving ideas, here's one trying to put something new and they come to fuck it up!!!
Ok now seriously, as the change of bullets these cannon shots will be able to change their characteristics, either fall faster, do more damage in a specific area, slow down more or less the enemies and even increase the speed of the allies.
3- The drunk
Let's be honest nowadays ALL MMORPGs require a drunk tank, with audacity and drunked these FAT pirates hit their enemies with rum bottles, while drinking beer and other mixtures to recover their life, hit the ground with barrels stunning enemies in area.
He screams with euphoria to attract his enemies in an area and receive all the hits and more importantly, he is able to withstand them and return their punchs.
While these same ones drink their 100% alcohol (how can a human being drink alcohol with their 100%, I DON'T KNOW there are literally flying demons and you're wondering how a fucking drunk can drink something that should be toxic!?) they use their fist to hit you a blow that will leave you in never-never land.
Pistols? Swords? torches? TAKE THAT CRAP OUT OF MY FACE, with his bare fists THE DRUNK destroys his enemies, wait for him to drink 2 bottles of rum, 4 whiskeys, 1 beer and half a Forloko so that he leaves you disgusted by his stench.
So that's what I wanted to talk about, the stench, being people who have drunk so much, their stench is unbearable, so it intoxicates nearby enemies causing them constant damage.