This is probably one of the most challenging problems to solve as questing can be so dull and repetitive. I've seen many games where quests act as content filler, essentially just another time gate for players to "progress". So... how can we be different and change the actual mechanic of questing AND make it enjoyable. Can we break away from the tradiational concept of questing (kill 10 boars, collect 5 hides) is the question. Why are there even quests? To gain experience and rewards to progress a character where the player feels satisfied/accomplished...?
With this in mind I do like many of the ideas here, leveling through dungeons, to incoporate puzzel solving quests or open world questing etc. I don't know what the answer is, but I hope I have provided some value to bring unique perspectives to this topic and that we move away from the traditional concept of questing.
Last edited: 2022-03-03 00:44:28