The reason that I play Wizard in DnD is that you are versatile! Of course, I love to imagine my char casting lots of powerfull elemental spells doing tons of damage, but I love when you cast the Counterspell in the right enemy at the right time or put some wall/difficult terrain between your healer/friends that will protect them from a group of enemies that are coming in their direction.
I love the idea that you can be what the group needs you to be:
- If you need a damage dealer, you have one of the best! Single target or AoE!
- If you need a support, you have one! Shields, buffs, debuffs, counterspells, rituals...
- If you need a field controller, you damn hell have one! Freeze, sleep, walls (that give some damage or block), difficult terrain...
Well, while I like Classic WoW's mage (the talent tree was very nice and you can cast all elements, different from the retail that you're stuck with an element you choose) I prefer the idea of Magic Schools from DnD and you can be free to choose any spell from any type that you consider the best for the occasion.
I like Magic Schools because you are free to use any magic that you like, but if you use some that you are specialized you get a bonus. Like:
- If you are specialized in Evocation (Damage), you have some additional damage at your damage spells, better conrol in AoE spells, etc...
- If you are specialized in Abjuration (Defense), you can have a small arcane shield when you cast spells, can move that shield from an ally, etc...
Anyway, I like the idea that you don't need to choose between: do most damage with Fire, do most damage with Frost, do most damage... I like the Idea that you can still do more damage with elemental or arcane spells, but you also can choose to be a Summoner or a Control Mage of even a Support Mage.
I don't like the Idea of Mage healing. It's usually for specific classes, like Priest, Paladin, Duid, Shaman and I prefer like that.
I don't like the idea of Mage tanking, BUT, if you want to try something new, you can think in a specialization of summoning. My Wizard in DnD once helped the group as a OFF TANK with a summon and some buffs. You can think in some spec that you can summon something like a Golem that you control and work around that with improvements for better tanking. As an off tank ok, but I don't like the idea of a Mage stealing the thunder of a Warrior, Paladin, Black Knight, etc.
Last edited: 2022-02-11 11:28:11