Hello there. It's weird how I disagree with half of the things Ico said above lol. And since you are collecting opinions I will say which things I disagree so you can see what things not to include in the game. Of course it's the dev's decision anyways.
I disagree with points: 1.- I am not a fan of this anyway and will probably get me out of the game real fast. 4.- I don't strongly disagree with that but I don't care about the quests anyway I only care about the rewards they give and are they worth the time. For example If a quest for killing 5 boars give me 900 exp in 10 minutes and a really "interesting" quest to go on an adventure for 1 hour gives me 1450 xp I'd totally choose the faster one. 7. - i don't think that's a wise decision considering the world pvping but it's again the dev's decision.
8.- I hate leveling and I know I am not the only 1 so challenging leveling? No no no no! Here you can add modes. Hard/easy leveling as the hard one gives you some extra rewards like mounts etc.
13. Skills over gear yeah. Balance pvp yeah! But let's say a player who just hit max lvl beats 1 with the bis gear? I am pretty sure the bis geared guy couldn't be that noobish to lose 1v1 vs such a guy so let's really balance it here.
17. Transmogrification. Yeah why not. But not for every item. It's pretty dumb when you see someone with a dumb looking sword to actually kill you because you underestimated him knowing that this sword is low gear while he actually wears a bis weapon. Some items of top tier shouldn't be able to be changed visually and items of lower tier shouldn't be able to be changed to look as top tier gear.
Now things i'd love to see are
1. Multi spex. Let's say warriors can tank but they can be dps also. Why making a player fully committed to only 1 of those while with a simple button click you can swap between your tank spec and your dps spec. This way things can be more flexible as when you need 1 dps in a raid group. One healer or a tank can swap into its off spec.
Other things i'd like to see is not impossible boss fights. Make raid and dungeon difficulties so everybody can enjoy end-game content and of course for the hardcore players there are the hardcore dungeons/raids which could be made to give either slightly better gear ( not much of improvement) or better drop chances for the hardcore mode.
Another thing is please make professions make sense a d follow logic. If there is 1 main prof make it possible so this 1 prof requires only mats that can be created by another side prof which is connected only to this main prof. Because it suck when you need mats from 2 different main profs to create something in 1 main prof. Too much gold spending in the auction house lol.
Please make fly paths and/or teleporters to certain places. And if your gonna make fly paths please make them fly in a straight line or almost a straight line cause I hate flying around like a dumbass while I am on that flying taxi. I mean straight line would save some precious time :)
As of the character animations I'd like to see different death animations and maybe different weapon swing animations this would be cool for spell casting as well.
Make emotes. God please make emotesš /laugh /rude /whatever and put animations to those. That's a must!
Okay I can't really think of anything else atm but If I remember anything I will put it here for sure!
Make both pve and pvp gear and please don't make the mistake of people in full bis pve gear to be able to beat someone in full bis pvp gear( in pvp numbers of course lol skill is always a thing ) and vice versa make it hard for people in pvp gear to slay top tier bosses :) that way people who farmed bgs and arenas would have to start from few steps below when going for a raid :) about the pvp gear make it obtainable through few possible options because some people don't like 20vs20 fight or get laggy in those. Other people prefer only 20vs20 fights and not 1v1 so if there are 2 different currencies like in WoW honor/arena points make it possible that pvp gear can be acquired from both equally. :)
About pve gear you could make some specific currency that we can exchange for gear. Let's say end-game raid X has some amazing rings. Okay but you have to roll with several other people to get those rings also those rings have like 3% drop chance. Here you can make every specific raid to have specific raid currency which could be obtained from either boss killed in the raid or some trash mob loot. Therefore if you're unlucky with the rolls and drop chance you can always get your gear by spending quite enough time in the certain instance.
Regards,
Shock! :)
Adding a thing to the things I'd like to see:
1. As we have armor value: 1000 armor = - 10% physical damage reduction ( both ranged and melee) there should be spell damage reduction stat given in the gear/ especially this magical resistance would be nice to be added to the items that actually make sense to be added to like rings, trinkets, necklaces. Because it looks normal for let's say pants, gloves or helmet to give you armor value but it doesn't make sense for these items to give you magical resistance if they are not some sort of magical armours. Although it makes sense to put MR into the items that seems magical - the off set. The magic resistance could work the same way as the armor 1MR = -1% magic damage reduction ( since there are less items that can give you MR the scale is lowered) but let's not make different resistances for every school of magic - that seems dumb lol
2. Boss mechanics. Making MR a thing therefore you can add mobs and bosses doing some spells with huge dmg which can be reduced with MR and some buffs that gives you more %MR.
Cool boss mechanics would be something that makes you move constantly in a boss fight. Not just staying there hitting 1,2,3 to do dmg. Or spam healing the tank.
Boss spawning adds! Yeah totally a must!
Some bosses don't spawn adds but rather have them as companions all the time. 2 tanks needed - 1 to tank the boss 1 to tank the mobs. And killing some of those adds can either enrage the boss ( bosses have friends too imagine some group of nerds killing your friend who you spent the last 7thousand years in that instance with :( donno for you but I'd enrage and wipe you nerds!!!) And vice versa slaying an add could lower the boss's strength as the adds might be healing him or infuse him with more power.
Make optional dungeon/raid bosses. BUT! Only when the raid instance is fully slain for first time. Like attunement lol. And your whole raid group cannot skip to the last boss or atleast skip few of the fights if some of the group it's not attuned. And attunement require slaying the whole instance for a first time. This will be good if you need just one item from a certain boss in the dungeon/raid.
3.As I am speaking of attunement - don't make long quest-chains of attunement quests. Or don't make any attunement at all. Some small quest chain would be cool tho. But 25 quests chain to enter a raid - hell naw.
4.Make raid lockdowns - 24h is enough. Entering a raid instance and slaying 1 boss inside would lock you for this raid for the next 24h. Therefore you cannot kill the same boss twice today. Anyway you can participate in another raid that is locked to the same instance progression. Lets say the instance has 7 bosses - the system counts that and if you have killed 2 of them you can join another raid that have killed only the same 2 bosses. A guy that hasn't been locked to the instance can join a group that have killed bosses inside and kill the other bosses that are left. This could easily be made by creating doors/portals that you cannot open or get through if you are locked out of them for today. You can still be in the raid group just not being able to participate in this specific boss fight.
5.Here is a dumb idea i just came with. Make people lose exp gain of killing monsters after 2 hours of leveling. Yeah i know it's dumb just stay with me. At the other hand make Coffee a real thing! Make some cafƩs inside or outside the cities where people can and maybe should go. Connect with other people while drinking coffee (for low price of course nobody is spending money in Starbucks cuz their coffee is just so damn good - no. ), and regen their "tiredness" for let's say 5-10 minutes. I saw an idea from another guy posted somewhere in the forums - Bar fights. I think there could be a combo of both our ideas here hehe.
Ok I think this is for now.
Regards,
Shock! :)