Quiero agregar que aparte de las peleas entre facciones, tambien debemos tener la posibilidad de determinar cual es el mejor clan de cada faccion, para eso se puede implementar un evento semanal, donde se determinar cual es el mejor clan de su respectiva facción.
El ganador debe recibir una recompensa como un Buff: 1% Tasa critica, 5% de experiencia, 5% de drop, etc. (Solo es un ejemplo para los beneficios, jaja).
Algunos se preguntaran porque pronpongo esto, la respuesta es simple: los enemigos no necesariamente tienen que ser los de la facción contraria.
Otras sugerencia:
Cuando matas a un jugador de la facción contraria, tenga la probabilidad de drop de un item suyo (0,05% por ejemplo), eso le daria un insentivo al pvp.
Saludos a todos.
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I want to add that apart from the fights between factions, we should also have the possibility to determine which is the best clan of each faction, for that we can implement a weekly event, where we determine which is the best clan of their respective faction.
The winner should receive a reward such as a Buff: 1% Critical Rate, 5% experience, 5% drop, etc. (Just an example for the benefit, haha).
Some may wonder why I propose this, the answer is simple: the enemies don't necessarily have to be those of the opposing faction.
Another suggestion:
When you kill a player of the opposing faction, have the drop chance of an item of his (0.05% for example), that would give an incentive to pvp.
Greetings to all.
Maybe that would be good to drop items in "specific zones" and quest items can be undroppable. There was a system that allowed you to bound for example 8/15 of your main gear to prevent that drop. I think it can be considered.