I was thinking to include a racial advantage against an opposite faction race, but only advantage against one race. That way avoid a high percentage preference on the community and choosing your race strategically will depend on your party or arena team.
I was thinking something like that, where a green arrow means that the race will have an advantage against the one is being pointed. For example, the Undead race has a chance to immobilize a Bearan while hitting him (that will be very strategically for a caster, because melee Bearan will be more dificult to reach the undead). This way at arenas choosing a right combination of races will establish some kind of meta and will be very strategically. The idea of this advantage is to be a race passive ability and each race will have one.
Last edited: 2022-04-10 01:35:03I was thinking to include a racial advantage against an opposite faction race, but only advantage against one race. That way avoid a high percentage preference on the community and choosing your race strategically will depend on your party or arena team.
I was thinking something like that, where a green arrow means that the race will have an advantage against the one is being pointed. For example, the Undead race has a chance to immobilize a Bearan while hitting him (that will be very strategically for a caster, because melee Bearan will be more dificult to reach the undead). This way at arenas choosing a right combination of races will establish some kind of meta and will be very strategically. The idea of this advantage is to be a race passive ability and each race will have one.
Won't that make players prefer to play a certain race just because it suits a certain class better?
I think it would be more interesting if the player could choose their character's affinity, so it will be possible to give players more freedom when it comes to setting up their character.
There may be a system where if the player pulls their character's affinity too much to one point, another affinity would be reduced.
for example: If the player put more affinity into agility, it would reduce their character's defense and health.
The image is just to illustrate a little what I mean.
It would also be interesting if, by putting my character's affinity at one point, my character's physical characteristics would change along with it.
Let's say I'm going to breed a Boarguen and pull his affinity for magic, it would make him leaner, or let's say if I pull his affinity for more strength, it'll make him more muscular.
That way, it wouldn't be strange to see Boarguen being a mage.
Won't that make players prefer to play a certain race just because it suits a certain class better?
I think it would be more interesting if the player could choose their character's affinity, so it will be possible to give players more freedom when it comes to setting up their character.
There may be a system where if the player pulls their character's affinity too much to one point, another affinity would be reduced.
for example: If the player put more affinity into agility, it would reduce their character's defense and health.
The image is just to illustrate a little what I mean.
It would also be interesting if, by putting my character's affinity at one point, my character's physical characteristics would change along with it.
Let's say I'm going to breed a Boarguen and pull his affinity for magic, it would make him leaner, or let's say if I pull his affinity for more strength, it'll make him more muscular.
That way, it wouldn't be strange to see Boarguen being a mage.
-Won't that make players prefer to play a certain race just because it suits a certain class better?
Not necessarily, because this passive ability will only have its effect against one race, so for example if to many people create a human it will be better for the Domination to create Infernal Demons, and if there are to many Infernal Demons Sacred Order will have to create High Elfs. So the idea is to have more variety in the server when it comes to races and it will ad an strategic element when it comes to grouping for arenas.
-There may be a system where if the player pulls their character's affinity too much to one point, another affinity would be reduced.
I think that's common in all classic MMORPG, that if you increase damage of your build in exchange you will have to reduce survivability. But that's more common in Skill trees, talents trees or stats. I don't think that will be a good idea to adapt it for Racial Passive abilities, it will be too difficult to balance.
-Won't that make players prefer to play a certain race just because it suits a certain class better?
Not necessarily, because this passive ability will only have its effect against one race, so for example if to many people create a human it will be better for the Domination to create Infernal Demons, and if there are to many Infernal Demons Sacred Order will have to create High Elfs. So the idea is to have more variety in the server when it comes to races and it will ad an strategic element when it comes to grouping for arenas.
-There may be a system where if the player pulls their character's affinity too much to one point, another affinity would be reduced.
I think that's common in all classic MMORPG, that if you increase damage of your build in exchange you will have to reduce survivability. But that's more common in Skill trees, talents trees or stats. I don't think that will be a good idea to adapt it for Racial Passive abilities, it will be too difficult to balance.
Let's say I'm a Demon and I'm in the arena with my party, will I be forced to attack only humans because of the meta?
Want to set up a squad with my friends to play, just with demons and let's say he's attacked by a group of elves?
The idea is good because it balances the server, but only if it is well implemented, care should be taken not to give one race too great an advantage over the other.
Let's say I'm a Demon and I'm in the arena with my party, will I be forced to attack only humans because of the meta?
Want to set up a squad with my friends to play, just with demons and let's say he's attacked by a group of elves?
The idea is good because it balances the server, but only if it is well implemented, care should be taken not to give one race too great an advantage over the other.
-Let's say I'm a Demon and I'm in the arena with my party, will I be forced to attack only humans because of the meta?
You will not be forced to attack only human, but if you attack human you will have advantages over him. The human can win, but it will be more difficult.
-Want to set up a squad with my friends to play, just with demons and let's say he's attacked by a group of elves?
You will be in an disadvantage because you are not being strategic combining races while grouping your arena team. Have you ever played Pokemon? grouping up an arena team with same races will be as equal as having a Pokemon team with all of them the same elements.
-The idea is good because it balances the server, but only if it is well implemented, care should be taken not to give one race too great an advantage over the other.
Totally agree, classes and races must be well balanced.
Last edited: 2022-04-10 02:06:45