Well, one thing is for sure, a Healer spec is mandatory! But what else? Ranged DPS? Why not a Melee DPS, enhancing his weapons with magic? Why don't we go even further and make him a Tank spec as well?
Think outside of the box, and describe the best specialisations for the Priest!
===Español===
Pienso que las tres especializaciones para el sacerdote deberían ser:
1- Sanador a distancia: Lleva armadura ligera, sana a distancia, proporciona apoyo, y tiene curaciones mágicas muy poderosas y versátiles.
2-Clérigo a lo D&D: Sus talentos le permiten llevar una armadura media como podría ser la malla, aguantar un combate cuerpo a cuerpo y sanar, pero no tan eficazmente como un sanador a distancia, teniendo hechizos menos poderosos pero más rápidos además de pegar curando de vez en cuando también.
3- Inquisidor: Usa el poder de la Luz para atacar a distancia y dejar llover fuego desde el cielo para castigar a los impuros y malvados. También puede sanar, pero más bien para sanaciones propias, que sea poco eficiente.
===English===
1- Ranged Healer: He wears light armor, heals from a distance, provides support, and has very powerful and versatile magical heals.
2-D&D-style cleric: His talents allow him to wear medium armor such as mail, withstand close combat and heal, but not as effectively as a ranged healer, having less powerful but faster spells in addition to hitting curing from time to time too.
3- Inquisitor: he uses the power of Light to attack from a distance and let fire rain down from the sky to punish the impure and evil. He can also heal, but rather for his own heals, make it inefficient.
There could be a specialization of summoning where the priest summons spirits or angels or something similar to that.
Besides the sacred healer that i see with a book and a censer (as i said in weapons) here I drop some posible ideas.
Hibryd dps-healer caster, Purifyer. He would carry a huge censer like "Botafumeiro" on his back and do spells with its fumes. The spells would be made out of incense smoke. It will heal some as he atacks, not like a main healer but more like a help.
Dps caster: Sacred Punisher. This one will banish his enemys with the power of the sacred fire. It would be a holy-fire caster.
Dps pvp focus: Spanish Inquisitor. Inquisitors will chase the heretics and make them suffer with their torture tools, trap them into an iron maiden, whip them, backhiting with anguish pear, burning them with cinders... Suffer evil being!. It would be closer to an assasin.
Im trying to evade shadow dps priest since there will be already necromancer and witch.
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A parte del tipico curandero sagrado que yo lo veo con un libro y un inciensario (como comente en armas) aqui os dejo algunas posibles ideas.
Hibrido daño-sanación: Purificador. Iria cargado con un enorme inciensario, como el "Botafumeiro", en su espalda y haría hechizos con sus vapores. Los hechizos estarian hechos de humo de incienso. El curaria un poco mientas ataca, no como un curandero principal sino mas como una ayuda.
Hechicero de daño: Castigador Sagrado. Esta especialidad destruiria a sus enemigos con el poder del fuego sagrado. Pruficalo con fuego. Seria hechicero con dos elementos, sagrado y fuego.
Daño enfocado en jugador contra jugador: Inquisidor. Los inquisidores perseguirian a los herejes y los harian sufrir con sus herramientas de tortura, atrapandolos en una doncella de hierro, dandoles latigazos con una fusta, atacandoles por la espalda con una pera de la angustia, quemandolos con ascuas... ¡Sufre ser maligno! Seria una especialidad algo mas cercana a un asesino.
He intentado evitar el sacerdote de sombras para daño porque ya estan el nigromante y la bruja.
Well, one thing is for sure, a Healer spec is mandatory! But what else? Ranged DPS? Why not a Melee DPS, enhancing his weapons with magic? Why don't we go even further and make him a Tank spec as well?
Think outside of the box, and describe the best specialisations for the Priest!
I will keep saying that if you want to be different you have to break priest/healer support stereotype.
Maybe introducing builds or maybe trough specialization.
All classes should have 1 way to tank, to heal, to physically DPS and to magical DPS.
Priest-Paladin for me are the same, they should be merged in 1 class, "Lightbringer" or "Holymancer" (as the antithesis of necromancer).
How would Holymancer...
-Tank? Equiping holy skills for Healing and buffing himself, having high magical and physical resistance and passives that increase autohealing while using heavy armor but it increases the cost of healing and they depend on healers buff to have better resource regeneration. (Maybe medium armor)
-Heal? Equiping skills that heal and buff your teammates and maybe some passive skills that heal you depending on how well you are doing your healer role, example you heal 100 health every 1000 health healed to your teammates. (Light and medium armor maybe)
-Magical DPS? Using the holy light of whatever God they believe in to deal damage, "Holymancer" an expert in Holy magic, holy fire, holy beam, holy bow, holy spear/sword/whip/, holy chain/holy shackles , yeah weapons made of holy magic. (Light and medium armor also)
-Physical DPS? Imbuing physical weapons with holy magic to give them buffs depending on the weapon type, yeah this axe will heal me very time I hit you until you die, healing arrows (shoot your friends to heal them 🤣) well maybe not but what about each time you have 3 arrows on the mob they create a holy explosion, Spears? Let increase spear range with the holy magic, shield? Let's get offensive, imbue your shield with holy magic to transform in a circular holy chainsaw and you can throw it like Captain America. (Heavy and medium armor)
Yeah something like that, it needs to be polished but I think that's all great idea.
ESO wanted to be like this but they screw it, at the end armor skills were, light armor increases al that has to do with magic DPS, medium armor increases physical DPS, and heavy, just healing. So at the end the stereo type continued cause you always had to chose light armor if you wanted to be a good Magical DPS. So here you have the opportunity to create this concept that has been bad executed.
Let armors impact your mobility and resource regeneration, you want resistance then you will move or Regen slower, you want mobility? Then you will be more vulnerable.
Last edited: 2022-03-09 16:06:02Hello team,
I would love to see priest as heavy Tank. Something similar to the Crusaders/Paladins. Instead of only healing, he could cast rays of light as agro AoE Spell and buff him up with shields. Priest with heavy plate armor, shield and a Holy enchanced flail.
Well, one thing is for sure, a Healer spec is mandatory! But what else? Ranged DPS? Why not a Melee DPS, enhancing his weapons with magic? Why don't we go even further and make him a Tank spec as well?
Think outside of the box, and describe the best specialisations for the Priest!
-EN ESPAÑOL-
Para mi esta es una de las decisiones mas complicadas de elegir en esta clase, tengo claro que no debería de ser Tanque, aunque puede tener alguna rama de DPS a distancia con algún tipo de daño mágico, yo en mi caso lo centraría en Healer como siempre, pero en un MMO todo puede ser.
-IN ENGLISH-
For me this is one of the most complicated decisions to choose in this class, I am clear that it should not be Tank, although it may have some branch of DPS at a distance with some kind of magic damage, I in my case would focus on Healer as always, but in an MMO everything can be.
sanador de curar vida y estados alterados
apoyo de poner bendiciones a los compañeros
dps fisico con habilidades de luz
dps magico con habilidades de luz
Im gona try not to come of as an arrogant prick, but I have played healer in alot of mmo's. The three mmo's that stand out is wow, guild wars(one and two) and project gorgon. these three have captured me the longest.
Please listen to one warning: If there are plans to follow the "3 speccs per class" model do NOT give priests two healing speccs. Here why:
Over the years there have been a big pendulum swing for priests in wow, and it has honestly made the class less fun in many ways. Holy was the way to go, then disc, then holy again, then disc. This was because the two healing speccs needed to be balanced compared to the other the swing increased to an extreme amount the if healers want to heal well they had to change between them. Way back before the changes became extreme both disc and holy had diffrent ways of being played and a well thought out healing class dosent need several healing speccs. It needs a good one where diffrent playstyles happen organicly in the player base.
So for both the devs and the player base I think this an important warning. That said, here is my thought of an intresting specc idea:
Im not sure 3+ speccs are neccesary but I desided to start there.
1. High Priest - Healer using the light.. or force or whatever to heal and protect their comrades. There would be both aoe and single target heals, some healing over time etc. This gives healers a way to build thier own style of playing. Instead of rethinking range and things like this, give high priests ways to move around(think movement speed of a blink) to possition themselves beter and staying out of harms way. They would also have ways to restore hope for those around them giving them more survival stats.
2. Inquisitor - Rain down holy fire to purify infidels and those stained by evil. Since its someone who tries to clense evil they should have attacks that burn away buffs for enemies or debuffs for team members making it a very fun dps specc while still having a foot in thier priestly ways.
3. Monk, the idea for this one comes from paladins. Paladins are fighters who become holy. Monks are priests who become fighters.
Instead of bringing fire down opon the enemies, the priest internalise the fire and use it to hit hard in melee with either fistweapons of a staff(melee staff would ofcourse be MUCH cooler and fun to play). An intresting idea is, because it a light armor wearer in melee they can have a buff that give them alot more armor/defence while they fight. They then have diffrent burst skills. Imagen the basic buff being called Righteous Fire or something like that. Then when a skill like "Cry of the pheonix" is used the defensive buff is sacrificed to unleash it.
"Righteus Fire" - Increases armor and health by 30-50% and attacks have 5% chanse to set enemies ablaze.
"Cry of the Pheonix" - Unleash "Righteus Fire", attackers resieve X amount fire damage. All attacks deal bonus 30% damage as fire.
Something like this would be fun. Ofcrouse we should also have "Pheonix Strike" a heavy skill that deals fire damage and ignores armor. The strikes will be fast and offer alot of mobility in melee range making it a very diffrent way of playing priest.
Im gona try not to come of as an arrogant prick, but I have played healer in alot of mmo's. The three mmo's that stand out is wow, guild wars(one and two) and project gorgon. these three have captured me the longest.
Please listen to one warning: If there are plans to follow the "3 speccs per class" model do NOT give priests two healing speccs. Here why:
Over the years there have been a big pendulum swing for priests in wow, and it has honestly made the class less fun in many ways. Holy was the way to go, then disc, then holy again, then disc. This was because the two healing speccs needed to be balanced compared to the other the swing increased to an extreme amount the if healers want to heal well they had to change between them. Way back before the changes became extreme both disc and holy had diffrent ways of being played and a well thought out healing class dosent need several healing speccs. It needs a good one where diffrent playstyles happen organicly in the player base.
So for both the devs and the player base I think this an important warning. That said, here is my thought of an intresting specc idea:
Im not sure 3+ speccs are neccesary but I desided to start there.
1. High Priest - Healer using the light.. or force or whatever to heal and protect their comrades. There would be both aoe and single target heals, some healing over time etc. This gives healers a way to build thier own style of playing. Instead of rethinking range and things like this, give high priests ways to move around(think movement speed of a blink) to possition themselves beter and staying out of harms way. They would also have ways to restore hope for those around them giving them more survival stats.
2. Inquisitor - Rain down holy fire to purify infidels and those stained by evil. Since its someone who tries to clense evil they should have attacks that burn away buffs for enemies or debuffs for team members making it a very fun dps specc while still having a foot in thier priestly ways.
3. Monk, the idea for this one comes from paladins. Paladins are fighters who become holy. Monks are priests who become fighters.
Instead of bringing fire down opon the enemies, the priest internalise the fire and use it to hit hard in melee with either fistweapons of a staff(melee staff would ofcourse be MUCH cooler and fun to play). An intresting idea is, because it a light armor wearer in melee they can have a buff that give them alot more armor/defence while they fight. They then have diffrent burst skills. Imagen the basic buff being called Righteous Fire or something like that. Then when a skill like "Cry of the pheonix" is used the defensive buff is sacrificed to unleash it.
"Righteus Fire" - Increases armor and health by 30-50% and attacks have 5% chanse to set enemies ablaze.
"Cry of the Pheonix" - Unleash "Righteus Fire", attackers resieve X amount fire damage. All attacks deal bonus 30% damage as fire.
Something like this would be fun. Ofcrouse we should also have "Pheonix Strike" a heavy skill that deals fire damage and ignores armor. The strikes will be fast and offer alot of mobility in melee range making it a very diffrent way of playing priest.
I totally agree with not giving Priest or any other class 2 specs for the same role, because as players we are going to be forced to play one or another, and also it can feel like both are the same but one more powerful than the other, it can be boring.
I like the idea of the monk, I can imagine it a bit like "Priest" manhwa by Hyung Min-woo.