Please, make night and dark places dark!
It could have an option in menu so you can activate/deactivate this, cause I know that is not everybody that likes that, but It would be a really nice touch for those that like.
Imagine you enter in a forest during the night or a dungeon and it's really dark. It should be nice if you can't see all the environment, "hidden" buildings/treasures or even creatures that were not supposed to be seen from a long distance.
A more detailed description:
Just remembering the feeling, playing WoW back to 2004. You arrive in Duskood forest for the first time (for those who don't know, it's a big dark forest with a big cemetery and a village). It's dark! Really, really dark!
The old road is illuminated by some lamps, a few meters from each other, and that's all. You can see some bright eyes watching you in the forest. You can even notice some creatures that approach the road, some wolf or spider, but you can see just a few meters off the road, almost nothing beyond that (and you could even use a torch to improve the light around you).
You just entered in this new place and you know that is not a good idea to leave the road. I miss that feel.
Today they made the forest brighter, as if you were in the middle of an grass field with a full moon. You can see kilometers ahead in the middle of the forest. You can see all the creatures and "hidden" mysteries that were supposed to be, well, hidden. It's just not Duskwood anymore!
After many requests the developers created the Inky Black Potion, that you can consume and for two hours it will make the night darker, closer that it used to be. When you use that you get that feel of night back. Even the city stays better cause you can notice brighter lights in windows or open doors. The lamps in the road make sense again.
A really nice add but, as most part of the community requests, it should be an menu option, not a potion that ends after 2 hours.
It would be nice if we had that possibility here.Last editted: 2022-04-23 20:41:11
It would be fun if we had a notion of morale and that our character would be a perreux and that he risked fleeing because of a panic :) especially if he is alone.