Quizás al nivel máximo en algunos calabozos según el jefe indicado para la clase que lo tenga que matar le otorgue una habilidad propia del jefe pasiva o activa, está tendría qué ser dada a través una misión de por ej: el maestro de clases. Así vamos aprendiendo más habilidades en el nivel máximo y seguimos progresando a parte del equipo
I would definitely copy the wow classic system, that's for sure. Trying to boost several viable builds (I know how difficult this is).
But it's great, depending on the type of talents for example, you were a warlock based on your pets, one based on dots or one based on being slower with casts but you do more damage.
I think it's the best, 3 branches of talents, you gain points from x level maybe 10? and from there, you gain one point per level. You distribute it as you like by unlocking skills and so on.
I think that's enough, doing something like path of exiles will only scare away new / intermediate players and it's silly. (In my opinion)
I would definitely copy the wow classic system, that's for sure. Trying to boost several viable builds (I know how difficult this is).
But it's great, depending on the type of talents for example, you were a warlock based on your pets, one based on dots or one based on being slower with casts but you do more damage.
I think it's the best, 3 branches of talents, you gain points from x level maybe 10? and from there, you gain one point per level. You distribute it as you like by unlocking skills and so on.
I think that's enough, doing something like path of exiles will only scare away new / intermediate players and it's silly. (In my opinion)
No creo que me hayas entendido no me refiero nada parecido al poe, simplemente seguir adquiriendo algunas habilidades después haber llegado al nivel máximo a través de una misión dada por el maestro de clase no solamente adquirir armas, armadura, y joyería. el adquirir alguna habilidad de recompensa de un jefe X para una clase Y, me parece genial.
Lo que tú dices del árbol de talentos es otro tema, por lo que leí podría ser similar al del wow clásico
Last edited: 2021-06-01 16:13:42I would definitely copy the wow classic system, that's for sure. Trying to boost several viable builds (I know how difficult this is).
But it's great, depending on the type of talents for example, you were a warlock based on your pets, one based on dots or one based on being slower with casts but you do more damage.
I think it's the best, 3 branches of talents, you gain points from x level maybe 10? and from there, you gain one point per level. You distribute it as you like by unlocking skills and so on.
I think that's enough, doing something like path of exiles will only scare away new / intermediate players and it's silly. (In my opinion)
Yes, sir, I think you were confused with what I wanted to mention. He's not talking about talents or about all the skills being acquired from the bosses
No creo que me hayas entendido no me refiero nada parecido al poe, simplemente seguir adquiriendo algunas habilidades después haber llegado al nivel máximo a través de una misión dada por el maestro de clase no solamente adquirir armas, armadura, y joyería. el adquirir alguna habilidad de recompensa de un jefe X para una clase Y, me parece genial.
Lo que tú dices del árbol de talentos es otro tema, por lo que leí podría ser similar al del wow clásico
me he equivocado en el reply, queria marcar al dev, es mi primerito dia, disculpen :)