Que el botĆn sea personal, el grupo tambiĆ©n hace que algunos jugadores abusen del sistema robando el botĆn, si es a travĆ©s de una banda avanzada que el grupo decida si el botĆn se distribuye, creo que esto evitaria muchos conflictos.
En caso de incluir armas y / o armaduras legendarias, serĆa muy bueno si se tratara de una caĆda aleatoria de todas las actividades posibles dentro del mundo del juego. CĆ³mo saquear a los jefes del mundo de las mazmorras o incursiones y el pvp que puede haber en la recompensa.He visto que esto hace que la gente se involucre mĆ”s en todo tipo de actividades siempre que exista la probabilidad del botĆn legendario.
En;
That the loot is personal, the group also makes some players abuse the system by stealing the loot, if it is through an advanced raid that the group decides if the loot is distributed, I think this would avoid a lot of conflicts.
In case of including legendary weapons and / or armor, it would be great if it was a random drop from all possible activities within the game world. How to loot the bosses of the dungeon or raid world and the pvp that may be in the reward. I've seen this get people more involved in all sorts of activities as long as there is the probability of Legendary loot.
Last edited: 2021-05-26 19:51:54I think several modes are really needed:
Group Loot
Master Loot
Free for All
Those three at the beginning will do the trick. What do you think ?
En lo personal el botĆ³n de grupo no me agrada, muchas veces si te unes a un grupo de mundo y mĆ”s cuando eres novato no te fijas en la pestaƱa de como se estĆ” despojando el botĆn, esto da a quĆ© algunos abusen del sistema de botĆn de grupo y se lo roben. Como serĆ” un juego en el que todos sean bienvenidos quizĆ”s que al momento de colocar botĆn se realice como una votaciĆ³n pero no por parte del jefe de grupo si no por parte del sistema haciendo que este sea inamovible hasta que termine la instancia
En
Personally the group button doesn't like me, many times if you are joined to a group of world and more when you are novice do not look at the tab of how the loot is being stripped, this gives some to what some abuse the group loot system and steal it. How will it be a game in which everyone is welcome, perhaps that at the time of placing a booty it will be like a vote but not on the part of the group leader but on the part of the system making it unmovable until the instance is over
En lo personal el botĆ³n de grupo no me agrada, muchas veces si te unes a un grupo de mundo y mĆ”s cuando eres novato no te fijas en la pestaƱa de como se estĆ” despojando el botĆn, esto da a quĆ© algunos abusen del sistema de botĆn de grupo y se lo roben. Como serĆ” un juego en el que todos sean bienvenidos quizĆ”s que al momento de colocar botĆn se realice como una votaciĆ³n pero no por parte del jefe de grupo si no por parte del sistema haciendo que este sea inamovible hasta que termine la instancia
En
Personally the group button doesn't like me, many times if you are joined to a group of world and more when you are novice do not look at the tab of how the loot is being stripped, this gives some to what some abuse the group loot system and steal it. How will it be a game in which everyone is welcome, perhaps that at the time of placing a booty it will be like a vote but not on the part of the group leader but on the part of the system making it unmovable until the instance is over
Una opciĆ³n serĆa la de loot individual. Cada boss da un objeto diferente a cada uno de forma aleatoria y estos deciden si quedĆ”rselo o cambiarlo entre los miembros del grupo.
Last edited: 2021-05-26 22:47:05Without a doubt the best system is for everyone to have the same loot and to use an ingame system with greed or need. It's more fun that way, it encourages helping each other out.
- Hey, I got a staff! Do you have one?
- No, but I have a sword I'll trade you.
- Perfect
I find the personal loot system the worst.
Hello Gipo,
nice to see you around!
Your proposal about material/recipe drops sounds very interesting to me. This is a nice idea. Let's see what others will say about thank.
Hope to see more of you around!
Kind regards,
Armegon.
I've read you don't want to be a WoW clone, you want to have more differences that similarities, so I will comment with that in mind.
I think that to answer this loot question it is needed to know if the game is going to be more build oriented/versatile class oriented (each class can tank, heal, physical dps or magical DPS, what I prefer if you want to break the healer/priest warrior/tank stereotype) or if the game is going to be more class stereotyped like WoW (what I don't like that much)
But generally I would like to see a loot system that can be chosen by the party leader or that can be voted at the start, so we can choose if we want a Everyone gets something LOOT (like ESO where everyone gets a different item from that set and can be traded only with party members for another item or for gold) or if we want the same full RNG and roll from WoW and others (I don't like full RNG based loots but I would like if there's another way of getting that item like crafting, that is a part I love from MMOs and that would keep professions relevant, let's say we are running that dungeon to get "x" item, and every time we run it we are getting "y" material in "z" quantity that only that boss drops and that only is useful to craft items from that boss so if we are lucky and we get the "x" item after 10 runs, we can sell that "yz" material in the market wich is also a way to keep old content relevant and markets active, or we can bank it for our alts).
But having the option to choose it's much better than not having it.
Last edited: 2022-03-09 06:17:31That is why you should prefer to raid with your guild. Plus when you raid with your guild you will get extra bonuses plus drop chance increased. This is how you can force people to make communities and use them. Not just some random people pressing buttons. MMoRPG is a game of a community.
Kind regards,
Armegon.
I'm kind of alone exploring player, also I tend to play just with my girlfriend and one friend most of the time, but I like helping people who are struggling to get something.
This is why I like ESO dungeon/raids/world bosses loot system, you have to actually talk to others even if it's a random group if you want to get that one item, you make friends there and if there's more people looking for another item from that content you group and run it a couple of times together, and this is why you want to be in a guild and why you prefer to run content with guild members/friends, because you feel better farming with people you know and you feel more confident to ask for that item.
And obviously some improvements can be made.
Here several good ideas were given. However, I would like to ask you what do you think about the drop of materials and recipes for crafting items. Should it drop recipe for all items or some Epic items should be only obtainable via boss loot?
What do you think?
Kind regards,
Armegon.
I answered this before getting to this message but I'll do it again, I think it's a really good idea that to craft "Badass Boss Legendary Sword" every time you kill that boss you get 1-5 "Badass Boss Soul Essence" and you need 100 "Badass Boss Soul Essence" plus the common blacksmith mats to craft that Sword, this way you know that if you run that dungeon 100 times with your BAD BAD LUCK you will get that damn cool "Badass Boss Legendary Sword" and it feels very nice (even if it becomes boring) to be rewarded by your time and skill, because if you are lucky and you get that sword at the 90th time you run that dungeon, you also have got all that "Badass Boss Soul Essence" that you can bank or sell to be disgustingly rich.
This is perfect to keep old content and professions relevant, and the market moving in the endgame.š¤
Just please...for the love of god, do not implement a "Token System"!
I never want to kill a boss, receive a stupid token, exchange X-amount of tokens for item from a vendor. Ugg...it makes me sick to even think about. Mobs should drop ITEMS, player roll on items, player wins roll, player gets item. Players that didn't win roll? Better luck next time. NO more of this participation reward crap.
Also...hehehe...PvP kills should drop ears, turn in ears for fat loot. Does an ear really count as a token? :)
Just please...for the love of god, do not implement a "Token System"!
I never want to kill a boss, receive a stupid token, exchange X-amount of tokens for item from a vendor. Ugg...it makes me sick to even think about. Mobs should drop ITEMS, player roll on items, player wins roll, player gets item. Players that didn't win roll? Better luck next time. NO more of this participation reward crap.
Also...hehehe...PvP kills should drop ears, turn in ears for fat loot. Does an ear really count as a token? :)
Yes! The days of clicking on a dead mob to obtain loot should have disappeared a LONG time ago! A 3D visual representation of boss mob loot should spectacularly drop and be immediately identifiable by all group members. Bring the loot hype and the visual stimulation of phone "games" (I use the term "games" loosely when it's on a phone) to MMO's!