What do you think of a hand-to-hand combat system similar to
Mount & Blade II: Bannerlord or mordhau in the game
https://www.youtube.com/watch?v=K0yu0NkOIgg
https://youtu.be/TFi5yK4WiQU
What do you think of a hand-to-hand combat system similar to
Mount & Blade II: Bannerlord or mordhau in the game
https://www.youtube.com/watch?v=K0yu0NkOIgg
https://youtu.be/TFi5yK4WiQU
For that kind of combat we have to use "Action Combat" system.
We will be using Tab-target for the combat system, so that won't be possible to do.
I did have a laugh with the Mordhau vid tho :)
For that kind of combat we have to use "Action Combat" system.
We will be using Tab-target for the combat system, so that won't be possible to do.
I did have a laugh with the Mordhau vid tho :)
Oh shit... We are in 2022 not 1990... I really liked the wildstar system combat. Uniqu and dynamic more than "action combat" or really old school tab target (boring as hell)
Oh shit... We are in 2022 not 1990... I really liked the wildstar system combat. Uniqu and dynamic more than "action combat" or really old school tab target (boring as hell)
The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.
The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.
I find tab target boring after a while also, but it can be improved, improving mobs mechanics, and skills cooldowns, that's why I suggest to every class having at least 1 skill of each type, evasion, dashes, blocks, cc, etc, so they feel more dynamic, but I strongly agree with you
I agree that with dodges and dashes, we could make the "Tab-target" system feel more immersive. For example the combat system in GW2 is one of the best combat systems out there, it's a hybrid between "Tab-target" and "Action combat".
I agree that with dodges and dashes, we could make the "Tab-target" system feel more immersive. For example the combat system in GW2 is one of the best combat systems out there, it's a hybrid between "Tab-target" and "Action combat".
I haven't played G2W, but I think I will, I'm playing several games I haven't tried for years just to be able to give better ideas, most of my experience comes from WoW and ESO and other small MMOs that have 1-2 really good systems, ESO was the one that gave me those things I wasn't getting with WoW, one of those things was the combat system, just being able to block, interrupt and dodge with every class made the combat with mobs more dynamic, it made me want to try every class, and when I find out I was able to build each class as Tank, Support, physical DPS or magical DPS, that was great for me
Last edited: 2022-04-04 13:52:58The "wild stars" combat reminds me of "Albion Online", I find this combat system interesting, but I don't find it a very challenging combat, despite being more fun than the traditional "tab target", for me the ideal would be a PVE type " Albion Online" where each monster has a different attack with different range and animations, it would be interesting if each class had a skill that gave x% of dodge or defense, this would already make combat more challenging and it would be possible to keep the "tab target" style " . For example, a mage casts a fire skill at me, so I use the defense skill and defend myself, or the dodge skill avoids some of the damage, but not completely.
It was challenging in Wildstar ;) https://www.youtube.com/watch?v=PgFo28scfYM
And without the tab-target is more immersive for me than again a WoW copy-past system combat.
I much prefer the combat system that was offered by Wildstar to others for various reasons:
- the fights are dynamic
- no target which is locked and thus allows to aim in a more interesting way a given area or a precise point according to the spell cast
- each class has its own "paterns" as well as the monsters to fight against
Dodges, blocking can be interesting depending on the purpose of the game and if it is planned from the beginning of the development
If it is absolutely necessary to stay on target-tab, GW2 is one of the least worst to date but is not the most satisfying either and is not versatile enough in my opinion for clean fights
It would be interesting to see a click time event mechanic, it would look like this, when the player performs a skill, a small bar with three colors appears, something close to this:
As soon as this bar appears, the bar fills with red -> orange -> green, this at a bit fast speed, the player has to click the skill button at the right time if it is fast and click at the right time, he gets a bonus if not he gains a disadvantage.
-if it is red it does less damage and there is a chance that the skill will fail,
-if it's orange, skill damage comes out normally with no chance of failure.
-If it is green, the skill does more damage than normal.
this just example wouldn't need to be the same and just to explain the concept.
I find this mechanic very interesting because it increases the tension of combat and also because it makes combat more dynamic.
It would be interesting to see a click time event mechanic, it would look like this, when the player performs a skill, a small bar with three colors appears, something close to this:
As soon as this bar appears, the bar fills with red -> orange -> green, this at a bit fast speed, the player has to click the skill button at the right time if it is fast and click at the right time, he gets a bonus if not he gains a disadvantage.
-if it is red it does less damage and there is a chance that the skill will fail,
-if it's orange, skill damage comes out normally with no chance of failure.
-If it is green, the skill does more damage than normal.
this just example wouldn't need to be the same and just to explain the concept.
I find this mechanic very interesting because it increases the tension of combat and also because it makes combat more dynamic.
"Summon Night 2" is really good š
https://www.youtube.com/watch?v=RiqhtLsmgx8