I prefer a simple start, it would be nice to have more active quests, the player would have to talk to the NPCs in some cases would have to gain their trust, something more realistic, and not the old generic quest system of some MMOs, which simply points out where you should go, in many cases the player just follows the map marking, this is what makes me most bored at the beginning of a game.
Another suggestion I make is: instead of simply pointing to the objective, make the player extract information with the NPC, for example, instead of pointing to a location on the map, the NPC says reference points, and other characteristics of the region where o the player must go, and in case the player gets lost he can ask some NPC on the road about the place he wants to visit.
It would be nice if the map doesn't show the player, but there could be magic items or scrolls that allow the player to find out where they are on the map, moreover these items/scrolls would be consumables could only be used X times. Good and that š
That sounds super interesting too, though I can't get on board with the idea in the starting area.
The idea that you can find the place with the help of the quest giver and other NPCs is very interesting, but I don't like the fact that you can't see yourself on the map.
I have different feelings in this case.
I 100% agree with people who say that we should have a humble begining; it is true that it's cool in a mmorps to be no one, and stargint to grow up and having more reputation but never being the chosen one; just another great warrior, mage, priest...like in wow classic or in the classic mmorpgs.
Related with starting zones I see two good options: on the one hand developers can follow the tradicional scheme of one starting area for each race (please, no one starting area for everyone of the faction, that's simplist and boring) or focusing more on the classes and having one starting area for every class. I think it could be awesome to have a first starting area for every class (instanced and maybe to level until level 5 or so) and once you complete that introduction to your class, your kingdom claims for you and you are send to the starting zone of your race. This is something similar to what happened with DKs in WoW wotlk but in every class. I do not know if it is maybe much more work for devs but I think it could me awesome to have like two starts: one in which you learn about your class and the second one, when you go to the "real world" (not a instanced one) and you start your journey.
I have different feelings in this case.
I 100% agree with people who say that we should have a humble begining; it is true that it's cool in a mmorps to be no one, and stargint to grow up and having more reputation but never being the chosen one; just another great warrior, mage, priest...like in wow classic or in the classic mmorpgs.
Related with starting zones I see two good options: on the one hand developers can follow the tradicional scheme of one starting area for each race (please, no one starting area for everyone of the faction, that's simplist and boring) or focusing more on the classes and having one starting area for every class. I think it could be awesome to have a first starting area for every class (instanced and maybe to level until level 5 or so) and once you complete that introduction to your class, your kingdom claims for you and you are send to the starting zone of your race. This is something similar to what happened with DKs in WoW wotlk but in every class. I do not know if it is maybe much more work for devs but I think it could me awesome to have like two starts: one in which you learn about your class and the second one, when you go to the "real world" (not a instanced one) and you start your journey.
It would be so cool to have a Class Starting Area and a race exclusive main story, to then unite all races stories in the biggest world plot.
I completely agree with the idea of Christian Rose, Joshet and Maxrel, a different starting zone for each class and a different story for each race, that would be so cool!!!
pienso que cada clase tiene que empezar en un sitio distinto
un humano guerrero puede empezar en los barracones de un castillo
un humano mago puede empezar en la biblioteca de un castillo
un humano pirata pues puede empezar en una taberna
un humano paladin en un castillo en la corte del rey
el humano priest en una iglesia
y el humano nigromante en una cabaƱa en el bosque o en una cueva