manos vacias , bastones , mazas de una mano con escudo, dagas, varitas magicas, mandoble , martillo a dos manos , cetros , pica de guerra con escudo , libros
Weapons day! What should the Priest use in order to enforce the Holy Spirit upon all those evil creatures?
Staff, for sure! What about something more lethal, Hammers, Morning Stars, Daggers, and Wands? How about, Books, Relics, Orbs?
We are curious to see what you have in mind!
-EN ESPAÑOL-
Podría llevar algún libro que utiliza para su magia y además de tener algún tipo de maza con daño mágico, que lleve un escudo o no yo creo que eso debiera ser decisión del jugador, pero si lleva un escudo podría llegar a sacrificar algo de magia por algo de defensa, aunque reitero lo de que no lleve armadura pesada o que tenga mucha defensa.
-IN ENGLISH-
You could carry some book that he uses for his magic and besides having some kind of mace with magic damage, that carries a shield or not I think that should be the player’s decision, but if he wears a shield he could sacrifice some magic for some defense, even though I reiterate that he doesn’t wear heavy armor or that he has a lot of defense.
What about a chandelier? Burn down those impure heretics!
My ideas for magical and physical weapons are these: (the % are just random numbers)
1H=1 handed 2H=2 handed
MAGICAL
1H artifacts (wand, book, orb, lamp) each one with his own benefit (spell cost reduction, Magicka/resource regeneration, spell damage, casting time reduction,etc)
2H staff (5% more spell damage)
1H Staff (2.5% more spell damage)
1H Empty hand (25% spell cooldown reduction)
2H empty hands (50% spell cooldown reduction)
PHYSICAL
1H Axe, Sword, mace, dagger, spear(2.5% bleed damage, physical damage, blunt damage, critical damage, physical penetration, respectively)
2H Axe, Sword, Maul, Spear (5% more bleed, physical, blunt damage and physical penetration)
2H Bow, crossbow, rifle (5% attack speed, physical damage, physical penetration)
1H crossbow, pistol (2.5% physical damage, physical penetration)
1H whip (2.5% attack speed)
More or less, so we can have lot of options to build. Maybe all weapons doing the same damage physical or magic damage and adding bleed, blunt, penetration through traits or enchantments so we can have a "modified whip" doing bleed damage, so we are playing the way we want
Priest who are holy being carrying holy relics it would make sence to focus on Staffs, Scepters and holy icons/books.
The exeption would be if it has a melee style specc where fist weapons, unarmed or melee staffs make more sence. Essentially making mele style a priest who got tired of peoples shit.
Priest Weapons :
• Two-Handed Staff
(Can cast different AoE or healing spells with direct ot lasting effects)
• Two-Handed Hammer
(Focuses on juggling between close ranged and medium ranged attacks and healing)
• Dagger
(Emphasizes close range, heavy damage and healing spells)
• Scepter
(Casts various single and multiple target, medium range spell and providing healing)
• Sword
(Melee brawling weapon that lifesteals and heals allies)
Hello! My first comment, I'm really hyped and have ton of ideas, I would like to have options to choose, I would like that every weapon to be available for every race and class, here you have the opportunity to do something big and different.
So you can make racial and/or class passive skills so for example a priest can use whatever weapon they want, but they do let's say 5% more healing with one handed staves, and let's say paladins do 5% more holy damage with a 2 handed maul equipped. I have this idea more developed but I'm excited to post my first comment 😂
--------español---------
me gusta esa idea me gusta que uno pueda usar cualquier clase de cosa sin limitación de clase y de raza
me parece que estaría bueno que no te limiten con un ``no puedes usar este item´´
obvio que estaría bueno que haiga desventajas de lo que usas pero me gusta que sea el jugador el que decida si usar o no usar aun que no sea recomendable o se desventajoso usarlo
ejemplo:
esto si un sacerdote usa una espada grande
-5% de movilidad
-10% de velocidad de ataque
-2% de defensa o vitalidad
o algo por el estilo pero me gusta esta idea para que los jugadores tengan mas libertad de jugar como les guste y que no todos se van iguales
--------English translator--------
I like that idea. I like that one can use any kind of thing without limitation of class and race.
I think it would be nice if they don't limit you with a ``you can't use this item''
Obviously, it would be nice if there were disadvantages of what you use, but I like that it is the player who decides whether to use it or not, even if it is not recommended or disadvantageous to use it.
example:
this if a priest uses a big sword
-5% mobility
-10% attack speed
-2% defense or vitality
or something like that, but I like this idea so that players have more freedom to play as they like and that not everyone leaves the same