Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Okay, we all agree that a Summoner Necro is mandatory, but what else?
DIfferent poisons? Corruptions and conditions spec? Can he be a Tank or Support?
Let's see what roles can the Necro fill without any problems.
Last edited: 2023-08-07 15:58:40Greetings
Caster DPS summoner: Lord of the Deads. Undead summoning spells that protect the caster, as skeletons (Physical Damage), Ghouls (Necrotic Damage) or Wraiths (Frost damage), and some Necrotic Damage spells.
Support: Despoiler. Necrotic Damage spells, both direct damage and damage on time, and mass control spells, such as spectral hands that hinder the enemy.
DpS Melee: Bone Reaper. Personal potentiation and protection spells (bone spines that cause bleeding, bone shield that absorbs damage, health drainage to melee) and some short-range spells of Necrotic Damage.
See you
Well, since the necromancer can manipulate life and death, I imagine he can be a support.
He may have a healing ability where he sacrifices one of his creatures to grant health to an ally.
There could be another skill where he would apply slow or fatigue to an enemy.
i would like to see different specialisations
Melee and Distance.
Bone specialisation, with bone magic can be at melee and caster, my inspiration for this specialisation is zenon from black clover.
Distance, Dots and "Pets".
Rotten magic, magic that rot the enemy, with dots and direct spells, and of course rotten allies that help you in the fight., rotten magic are dots basically, damage in time, diseases
Distance and Pets
This magic is the most aggresive, direct spells, channeled spells that consumed your soul, raising deads (the most important thing), i would like to see this spells with a white colour like a soul, a mix between white, black and grey.
Rotten magic are dots basically, damage in time, diseases
Hello There!
I would say that Necromancer could have more of a support/crowd control role. DPS would be kind of expected as well and Tank would be interesting I think. I would say Necromancer would be more versatile than simply one concentrated role. For example
Support/crowd control: Necromancer would probably do necrotic damage, decay, and life steal. So as a support role, they could debuff enemies by slowing them down with decay-like spells or stunning them with fear-like effects. This could give main DPS characters and Tank a bit of advantage and a "breathing space". Of course, life-steal spells would make sense. They could heal themselves with life steal or their companions which would make them kind of secondary support healers.
Debuffs would also be good as crowd control that could help the caster to get away from danger. Of course, summoned creatures would be the main asset. Skeletons, ghouls or similar creatures would spread the threat level from caster and allies to the summoned creatures. This would be good for both crowd control and damage depending on the summoned creatures.
DPS: Well, I would say more or less all of the above. I guess that with classic ranged DPS spellcaster type, there can not be mistake. Of course, it would be fun to have necromancer as melee DPS, concentrated on poison and/or curse weapon buffs, with an occasional short-ranged spell.
Tank: This would be interesting IMO as Necromancer would be expected to be a squishy caster. Some protection spells and debuffs would probably be useful. But the most interesting part would probably (again) be using summoned creatures to throw at the enemy. Zombies, skeletons, ghouls, it could be quite imaginative. Summoned creatures would be the main tool actually for a Necromancer tank as it would require for the character to be constantly active. Summoned creatures do not have to be super strong nor to have too much HP, just enough to generate enough threat for the enemy to be distracted and be "alive" long enough for another undead bunch to be thrown at the enemy. I guess it would be hard to balance out and it does look a lot like a support/crowd control explanation, it is just a part of the idea for tank really, but I would avoid the classic approach for a tank with a lot of armor, HP, and buffs/protection spells on character themselves.
Still, Support/crowd control would probably be the best approach for Necromancer in a team play, at least in my opinion.
Sorry for the long post.
All the best!
MX!
In my opinion a summoner necromances have to be there, summoning any kind of undead like skeleton warriors / archers, zombies, abominations, liches or even vampires. U could have a powerfull main pet and minor less powerfull or temporal summons.
If u want to go with a mele or tank necromancer u could go with something like a death knight, like the oposite of a paladin. A strong resistant mele warrior with some corruption skills.
The tipical dead and decoy caster with corruption, poison and bones spells, thats simple.
If u want mix things up a little could try a vampiric like necromancer with blood spells inteat of desease and bones, it could also work.
-------------------------------------------------------------------------------------------------------------------
En mi opinion un nigromante invocador debe estar, invocando todo tipo de no muertos, como guerreros o arqueros esqueleticos, zombies, abominaciones, liches o incluso vampiros. Podrias tener una invocación pricipal fuerte e invocaciones menores menos poderosas o temporales.
Si quereis plantear un nigromante mele o tanque yo propondria algo como un caballero de la muerte, algo asi como el opuesto de un paladin. Un combatienete mele resistente con algunas habiliadades de corrupción.
El tipico hechicero de muerte y putrefaccion, con hechizos de veneno, hueso y corrupción, ese es simple.
Si quereis algo mas diferente podriais probar con un nigromante tipo vampiro, con hechizos de sangre en vez de corrupcion y huesos, tambien podria funcionar.
Necro Specs
STYLE - (Spec Name) - What it does
TANK - (Death Knight) - Plate / Shield / 1h weapon specs, Adding skills like bone armor, curses to reduce damage dealt by enemy, small heal spells, oh crap button like "Bone Wall" to reduce all incoming damage by 50% for 5 seconds on a 30 min cooldown etc.
MELEE DPS / SUPPORT - (Reaper) - Scythes (2h), 2h Axes, 2h Maces, 2h Swords. Always holds 2h weapons, Has some CC spells, slows, curses and group buffs. Has a life and mana steal spell based on their damage. Resistances to AOE.
CASTER DPS / SUPPORT - (Lich) - Scythes, Staves, Grimoires, Orbs, Skulls, Wands. Summoner of skeletons (melee or ranged dps), summoner of zombies (tanky), Summoner of bone mages (Heals), Sacrafice undead (destroys one summon (order melee dps, ranged dps, healer, tank)) to deal damage = to their remaining health to target. Buffs to the summons, Curses, damage buffs, debuffs, dots, drain health, drain mana.
rol de magia oscura en area con invocacion de criaturas no muertas
rol de invocacion de espiritus y habilidades que producen estados alterador como enfermedad que baja el daño de ataque cuerpo a cuerpo
rol con habilidades para crear armaduras magicas , habilidades para absorver la vida de un cuerpo y curarse , reducir la defensa contra estados alterados
-EN ESPAÑOL-
Yo creo que debe ser DPS a distancia o melee, teniendo en cuenta que es una clase que esta relacionada con magia oscura, podría ser como un mago con habilidades totalmente ofensivas, ya que utilizan su saber para alterar la vida y la muerte por capricho, como dije en posts anteriores, puede tener habilidades en area y demás, pero lo más importante como siempre digo, es que la clase este balanceada.
-IN ENGLISH-
I think it should be DPS at a distance or melee, considering that it is a class that is related to dark magic, it could be like a mage with totally offensive abilities, since they use their knowledge to alter life and death on a whim, as I said in previous posts, you may have skills in area and so on, but the most important thing as I always say, is that the class is balanced.