Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Okay, we went through all important questions for the Assassin, so let's see what Class Specific Items would you like available only for the Assassin.
Mounts - what would they be? Armor and Weapons - how would they look? Anything else, just say it!
ARMAS: Assassino deve possuir armas de golpe rápido e letal, Exemplo, "Pequenas espadas, Adagas, garras". Rapidez e precisão formam um assassino perfeito!
ARMADURA: Vestes com pouca proteção, porém com boa mobilidade e leveza para garantir mais rapidez de ataque. Exemplo,"Casaco de couro"
"EXTRAS":Um assassino de verdade carrega Sempre consigo frascos de "veneno", Uma pequena trapaça para lhe garantir a Vitória em combate.
Tanks DEVs,
Hello! I would say dobble daggers is a must
Poisons and invisibility should be rogue-only things (But allowing the rogue to infuse his teammate´s weapon with poison for some utility )
theft could also be an ability that rogues master, creating a good combo with their invisibility
Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Okay, we went through all important questions for the Assassin, so let's see what Class Specific Items would you like available only for the Assassin.
Mounts - what would they be? Armor and Weapons - how would they look? Anything else, just say it!
>Español<
Hola, pienso que algo esencial para un asesino es la opción de cubrir su cabeza o rostro, pueden ser capuchas, cubrebocas, mascaras de cuero, etc. Junto con el usual abrigo largo o capa cubriendo sus prendas ajustadas al cuerpo. Todo esto no sé si sería mejor como equipamiento, cosmético, o incluso los dos. Pero la estética del asesino tiene mucho que ver con su "aura" de misterio donde no se sabe a ciencia cierta su identidad... aunque solo sea de fachada.
¿Y qué tal una quest para ser reconocido de principiante asesino a asesino aprendiz (como ejemplo) en el que una de las recompensas sea un símbolo de tu clase? Porque cuando piensas en un asesino ¿Qué apariencia se te viene a la mente? Y justo eso, es lo que el jugador querría para su personaje, no? (porque yo sí!)
Ahora con las monturas, no me parece apropiado que sean ligadas a una clase, en mi opinión creo que es mucho mejor dejar a los jugadores elegir el tipo de montura que más les convenga. Con eso en mente, pueden hacer que las monturas tengan sus propias estadísticas (como aguante, velocidad, fuerza, etc) Dejando al asesino tener que elegir una criatura no muy grande pero ágil y veloz, o lo que él quiera, igual para las otras clases.
Y finalmente una mascota! En este caso un amigo que le sirva para espiar, teniendo por ejemplo una habilidad para enviarlo a recorrer un radio de x metros y detectar a los IA pasivos o agresivos en su camino. Que mejor para eso que una rata, bueno, es mi humilde opinión.
>English<
Hello, I think that something essential for a murderer is the option to cover his head or face, it can be hoods, face masks, leather masks, etc. Along with the usual long coat or cape covering her body-hugging garments. All this I don't know if it would be better as equipment, cosmetic, or even both. But the aesthetics of the murderer has a lot to do with his "aura" of mystery where his identity is not known for sure... even if it is only a façade.
And how about a quest to be recognized from beginner assassin to apprentice assassin (as an example) in which one of the rewards is a symbol of your class? Because when you think of a killer, what appearance comes to mind? And just that, is what the player would want for his character, right? (because I do!)
Now with mounts, I don't think it's appropriate for them to be tied to a class, in my opinion I think it's much better to let the players choose the type of mount that suits them best. With that in mind, they can make the mounts have their own stats (such as stamina, speed, strength, etc.) Leaving the assassin to choose a creature that is not very high but agile and fast, or whatever he wants, same for the others class.
And finally a pet! In this case, a friend that can be used to spy, for example, having the ability to send it to travel a radius of x meters and detect passive or aggressive AI in its path. What better for that than a rat, well, it's my humble opinion.
las monturas para un asesino pueden llebar aforjas para guardar objetos robados
cuando estes montado encima de ella las armas del personaje se coloquen en los lados de la silla para darle un toque bonito
Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Okay, we went through all important questions for the Assassin, so let's see what Class Specific Items would you like available only for the Assassin.
Mounts - what would they be? Armor and Weapons - how would they look? Anything else, just say it!
-EN ESPAÑOL-
Como estamos hablando de un asesino, considero que podríamos tener objetos como pociones de invisibilidad (si es que no hay una perk), pociones de veneno para aplicarlas a las armas, en cuanto a las armas pueden ser dagas o hojas ocultas, al fin al cabo el asesino no va a tener tampoco una armadura muy defensiva, va a tener que buscar la manera de ocultarse.
También podría tener perks de movilidad, al fin al cabo, suelen ser agiles.
-IN ENGLISH-
Since we are talking about a assassin, I consider that we could have objects such as potions of invisibility (if there is not a perk), potions of poison to apply to weapons, as for weapons can be daggers or hidden blades, After all, the assassin isn’t going to have very defensive armor either, he’s going to have to find a way to hide.
You could also have mobility perks, after all, they’re usually agile.
Talking about elements which every self-respecting assassin must use are many.
Being versatile, their armor is filled with small compartments with occasional items used for their missions.
Whistles which serve to attract enemies by sound.
Stink bombs to disperse people.
Shiny coins that play on the greed and distraction of the average passerby.
Drugs like chloroform to put their prey to sleep and kill them with the utmost silence.
After other elements that must be symbolized in a good Assassin is his way of attacking, his armor must not only represent the creeds of the assassin but must respect the treatment given by his services.
Layers the dark color of a dyed leather is the best representation of this but we must not forget that our mind can always fertilize the idea of greater and diverse options such as, decorations and outlines of red or white depending on the culture which is framed. assassin.
Magical gifts because we are talking about a world which has thousands of supernatural creatures, such as the symbol of sound or the tranquility of water, representing the pulse and speed of a murderer.
Then, taking into account that this is an MMORPG, we must think of a mount, although I would like to avoid this one for story reasons, since a murderer tends to steal horses or anything mountable to escape.
I am going to create one for these same ones, taking into account its subtlety, I recommend that its mount is not organic, a living being can give away its steps and I do not recommend a machine as such because the sound of moving metal and motors is very strong and alert whoever.
I recommend a magical or chemical source, the mount of the cloud of darkness, because as we know the assassins become like a same shadow and using either chemical or shadow magic, he manifests an ethereal entity around him which allows him to move at the speed of a mount and in turn keeps it hidden from sunlight.
An eye for an eye, a tooth for a tooth, as they say in my language.
arma : katana, dagas, flechas, armas de puño, cuerda de hilo, venenos
- las flechas serian lanzadas desde el antebrazo con una pequeña ballesta -
- la cuerda de hilo agarrada con las 2 manos para cortar y cercenar cabezas o extremidades -
armadura de cuero y tela
- gabardina que le tape el cuerpo entero con capucha, cara tapada y colores oscuros -
- otra opcion es sin gabardina con prendas comodas y cara tapada con prendas -
montura una sombra, zorro, aerodeslizador
Last edited: 2022-02-01 21:52:19