Marvelous community,
Let's get those precious minds to work and shape the best possible concepts for the classes.
So how will this work? We will ask you 5 questions (a question every day) about the class of the week. All your answers will be gathered and then evolved if needed, to create the best, and most fun to play class.
Okay, we all agree that a Summoner Necro is mandatory, but what else?
DIfferent poisons? Corruptions and conditions spec? Can he be a Tank or Support?
Let's see what roles can the Necro fill without any problems.
Necromancer Specc's
Awakening
This is the typical necromancer as you know him. He summons skeletons to fight for him. Melee fighters, archers and mages. He can pull the skeletons together and explode them. He can create new skeletons or undead from the corpses of killed enemies.
Puppeteer
This dark puppeteer commands 2 cruel monsters. From his fingers come ropes with which he can control the puppets. He puts his dark arts into his two puppets and the enemies can't get to him. Over many years he has refined his puppets and adapted them to the situations. No one knows what his puppets can do.
Reaper
With a scythe, this merciless fighter cuts through everything in his path. For reinforcement, he can summon tombstones and have servants fight for him. The tombstones not only strengthen the Reaper but also the servants.
Champion/Legend Specc
Soul Splitter
The soul splitter divides his soul by 4 and this fighter does not appear alone but with the CD (soul splitter) 3 more fighters similar to the soul splitter appear. He fights only with a one-handed sword, the blade howls as soon as it cuts into flesh and poisons/destroys the opponent from the inside. The idea is from the Nazgul from Lord of the Rings.