I have played like 20 or more MMORPGs and I like the Elder Scrolls Online loot system the most. When you defeat a dungeon boss everyone gets personal loot which is tradeable between group members for the next 2hrs. This makes getting gear fast but in ESO's case there are too much sets and items to achieve so it doesn't feel easy at all. It works there because every class has huge amount of build possibilities. But if your class system is more like WoW (lesser builds per character) then personal looting with trading between group members might make gearing too fast and easy. In that case personal looting + bind on pickup might be better.
I forgot about the old Lineage 2's loot system - no BoP items and almost everything is craftable. If you're not lucky enough to get it from drop, you might at least craft it with materials you get from the same mobs (higher drop chance on material/recipe drops). Oh man, I'd love to see such loot system in a non-asian mmorpg game. Forget what I said about ESO's loot system, I prefer this :D
Hello Gipo,
nice to see you around!
Your proposal about material/recipe drops sounds very interesting to me. This is a nice idea. Let's see what others will say about thank.
Hope to see more of you around!
Kind regards,
Armegon.