ELVES STARTING ZONE
Here is where the “Personal History feature” that I suggested in the “Customizations
Features” topic ( https://www.scarsofhonor.com/community/sharePost/4413
) can be a nice option to add a bit of Role
Play, for the Elves I would like to suggest 2 options for the Race personal
history and 3-4 options for the Class personal history:
Race Personal History options:
▶1.Freshly converted Elf – You start on a Sanctuary where
you were converted to an Elf. Then you have to pass through a magic ritual to
evaluate your abilities to see if you can be part of the Elf military force or
just a citizen doing some minor and less dangerous activities.
After that they will give you a brief explanation about your rights and
obligations, etc. They will give you a book where you can study all that, and
that’s our Book of the Adventurer, where we can check skills, lore, mechanics,
etc.
Once you have your book, you will be sent to train your skills. Maybe if
you choose Witch, the ritual showed that you have Magic aptitudes and you are
kidnapped by the Witches Guild in the Middle of the way.
▶2.Born as Elf – Thess are times of war so the Sacred Order and the Elf
society needs all the capable hands they can have, so they called all the citizens
to evaluate their skills, from here is almost the same that option 1, and your
starting quest and area will depend on the class you picked just like option 1.
And your skin color would be randomly got at the moment of the
transformation or due to your parents.
Class Personal History
options:
This options are going to be slightly different for each class
Example: Elf Pirate
▶1. Greed – You love the sound of the gold and silver coins to buy
anything you want or just to store it. You don’t care how to get that gold, so
you joined the Pirates Guild to chase and get so much gold that you can’t count it.
▶2. Adventure – You always felt like you didn’t belong just to 1 place,
you always wanted to explore the world and the seas, so you joined the Pirates
Guild to explore the world.
▶3. Theft – You grow up in the streets, you had to rob to eat.
Once you robbed a Pirate, but they catch you and instead of killing you, they
make you part of their crew because they didn’t want to waste your skills, you
met a new family there, but everyone has to work for the gold!
ELF STARTING AREA
Example:
As I had been suggesting, It would be nice if each class had its own
starting area, this doesn’t mean that you devs have to create a map for each
class, its going to be the same Starting Map of the race we choose, be a
different area for each class of that Starting Map like I show in the images
below:
▶Elves Starting Town – Here is the place where the
Elf society (or any other race) will evaluate our skills to send us to the
right area to be trained.
▶1.Elves Rangers starting area
▶2.Elves Mages starting area
▶3.Elves Druids starting area
▶4.Elves Pirates starting area
▶5.Elves Paladins starting area
▶6.Elves Priests starting area
▶7.Elves Warriors starting area
▶8.Elves Witches starting area
▶9.Elves Necromancers starting area
▶10.Elves Assassins starting area
ELF STARTING ZONE
LANDSCAPE
▶I would like to see the Elves like a race that knows how to
make the best of all the resources that the nature provides, bioluminescence,
water, sand, trees, etc all mixed with beautiful and nice buildings with huge
windows and towers.