UNDEAD
Here I bring another mix of
ideas I think could match the UNDEAD and are similar to the ones I suggested
for the other races
= = = PASSIVE
SKILLS = = =
▶Abandoned by the old gods: 5-10% XP from HUMAN race kills
anytime, AND from all ALIVE HUMANOIDS just at night, to keep it balanced with
the other races. (as possible)
▶New purpose: 10-15% more alchemy materials gathered.
→Explanation for this passive: We don’t know much about undead lore, but what about,
UNDEADS looking to accept their “CURSE” and measuring how much “UNDEAD” they
are, so they experiment with alchemy over their own bodies looking for answers
and they became really good at Alchemy
▶Medicine or poison?: 5-10% CURSE or POISON damage resistance (because of
they alchemy adaption. Maybe
5% resistance each passive or 10% one.
= = = ACTIVE SKILL =
= =
▶Feel the death: Abandon your body to take and paralyze your target’s
body, to drain his health to cure yourself for 33% of your max health for 3
seconds, you can’t move or use skills while in your target’s body, your body
can’t be damaged but it can be interrupted. (Maybe I edit this later)
= = = RACIAL WORLD
MECHANIC = =
=
▶Ethereal form: UNDEAD can leave their bodies for a some moments, taking ETHEREAL FORM, while in this form you can pass through some walls and
doors, make your body look like you are dead and posses dead bodies to be able to INTERACT with physical objects that
are UNREACHABLE for other races.
I will provide some examples
for this skill in the next posts.
-EN ESPAÑOL-
Como suelo hacer en esta sección, hago reply a este comentario, me gusto bastante la pasiva de alquimia o la pasiva de tener resistencia a las maldiciones o envenenamiento.
-IN ENGLISH-
As I usually do in this section, I reply to this comment, I quite liked the passive of alchemy or the passive of having resistance to curses or poisoning.