I think
UNDEAD is going to be the race that would give you a lot of work.
Taking into
account this post where I explain how they can look due to their curse
https://www.scarsofhonor.com/community/sharePost/4345
I recommend
▶All races Undead please not just Humans.
Let us have Undead Orcs, Undead Bearan, Undead Infernal Demons, etc.
▶Personalities: Warrior personality, Necromancer personality,
Druid personality, etc, let the personalities modify our stances and movement
instead of just choosing straight or bent because we are Undead.
▶Skin color: Pale versions of their respective race skin
colors
▶Body models: I would like the sick (pale skin) humanoid
skin, like Sylvannas or Nathanos, fresh corpse, wounded corpse, rotten corpse
and skeleton corpse.
It would be
really AMAZING if we could combine parts of those body models to create our
unique Undead.
Like rotten
torso (just like the one of your gallery) + skeleton head + skeleton left arm +
wounded right arm + wounded right leg + rotten left leg
OR
At least rotten
face + skeleton body, skeleton face + sick body
▶Ghostly auras: Instead of tattoos Undead could have ghostly auras with different forms around them, you can choose the color, like green, blue, red, black, etc. To simulate the ghostly appareance.
▶Bolts: (like Frankenstein neck) over all body that
they use to energize their non functional body parts and make them functional.
Like the ones you already have on the gallery.
▶The hairstyles and beard styles should depend on the state of the
corpse. For example for a skeleton body it could be a ghostly version of the
hairstyle. The same hairstyles of their respective living race but it will have
more or less hair depending on the state of the UNDEAD
▶Eye colors: A bright version of the basic colors.
▶Voice types: low, middle and high but with a echo effect to
simulate a ghost voice.
▶Body shapes and heights: skinny, neutral, muscular and chubby.
Small, middle and tall. According to each race heights.
▶Hair lengths: For each beard and hairstyle; short, medium
and long.